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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
+// during the proper period of material system's init.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ICLIENTRENDERTARGETS_H
+#define ICLIENTRENDERTARGETS_H
+#ifdef _WIN32
+ #pragma once
+#endif
+
+#include "interface.h" // For base interface
+
+class IMaterialSystem;
+class IMaterialSystemHardwareConfig;
+
+//---------------------------------------------------------------------------------------------------
+// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets
+// during the proper period of material system's init.
+//---------------------------------------------------------------------------------------------------
+abstract_class IClientRenderTargets
+{
+public:
+ // Pass the material system interface to the client-- Their Material System singleton has not been created
+ // at the time they receive this call.
+ virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig ) = 0;
+
+ // Call shutdown on every created refrence-- Clients keep track of this themselves
+ // and should add shutdown code to this function whenever they add a new render target.
+ virtual void ShutdownClientRenderTargets( void ) = 0;
+
+};
+
+#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
+
+extern IClientRenderTargets * g_pClientRenderTargets;
+
+#endif // ICLIENTRENDERTARGETS_H