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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/game/client/iclientrendertargets.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/game/client/iclientrendertargets.h')
| -rw-r--r-- | public/game/client/iclientrendertargets.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/public/game/client/iclientrendertargets.h b/public/game/client/iclientrendertargets.h new file mode 100644 index 0000000..60a1447 --- /dev/null +++ b/public/game/client/iclientrendertargets.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets +// during the proper period of material system's init. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ICLIENTRENDERTARGETS_H +#define ICLIENTRENDERTARGETS_H +#ifdef _WIN32 + #pragma once +#endif + +#include "interface.h" // For base interface + +class IMaterialSystem; +class IMaterialSystemHardwareConfig; + +//--------------------------------------------------------------------------------------------------- +// Purpose: Exposes interfaces to the engine which allow the client to setup their own render targets +// during the proper period of material system's init. +//--------------------------------------------------------------------------------------------------- +abstract_class IClientRenderTargets +{ +public: + // Pass the material system interface to the client-- Their Material System singleton has not been created + // at the time they receive this call. + virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig ) = 0; + + // Call shutdown on every created refrence-- Clients keep track of this themselves + // and should add shutdown code to this function whenever they add a new render target. + virtual void ShutdownClientRenderTargets( void ) = 0; + +}; + +#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001" + +extern IClientRenderTargets * g_pClientRenderTargets; + +#endif // ICLIENTRENDERTARGETS_H |