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-rw-r--r--movieobjects/dmeeyeball.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/movieobjects/dmeeyeball.cpp b/movieobjects/dmeeyeball.cpp
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+++ b/movieobjects/dmeeyeball.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=============================================================================
+
+
+// Valve includes
+#include "datamodel/dmelementfactoryhelper.h"
+#include "movieobjects/dmeeyeball.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball );
+
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+void CDmeEyeball::OnConstruction()
+{
+ m_flDiameter.InitAndSet( this, "diameter", 1.0 );
+ m_flYawAngle.InitAndSet( this, "angle", 2.0 );
+ m_flPupilScale.InitAndSet( this, "pupilScale", 1.0 );
+}
+
+
+//-----------------------------------------------------------------------------
+//
+//-----------------------------------------------------------------------------
+void CDmeEyeball::OnDestruction()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the model relative position of the eyeball Position
+//-----------------------------------------------------------------------------
+void CDmeEyeball::GetWorldPosition( Vector &worldPosition )
+{
+ matrix3x4_t mWorld;
+ GetShapeToWorldTransform( mWorld );
+
+ MatrixPosition( mWorld, worldPosition );
+}