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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /movieobjects/dmeeyeball.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'movieobjects/dmeeyeball.cpp')
| -rw-r--r-- | movieobjects/dmeeyeball.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/movieobjects/dmeeyeball.cpp b/movieobjects/dmeeyeball.cpp new file mode 100644 index 0000000..8d38c1d --- /dev/null +++ b/movieobjects/dmeeyeball.cpp @@ -0,0 +1,48 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//============================================================================= + + +// Valve includes +#include "datamodel/dmelementfactoryhelper.h" +#include "movieobjects/dmeeyeball.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Expose this class to the scene database +//----------------------------------------------------------------------------- +IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball ); + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CDmeEyeball::OnConstruction() +{ + m_flDiameter.InitAndSet( this, "diameter", 1.0 ); + m_flYawAngle.InitAndSet( this, "angle", 2.0 ); + m_flPupilScale.InitAndSet( this, "pupilScale", 1.0 ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CDmeEyeball::OnDestruction() +{ +} + + +//----------------------------------------------------------------------------- +// Returns the model relative position of the eyeball Position +//----------------------------------------------------------------------------- +void CDmeEyeball::GetWorldPosition( Vector &worldPosition ) +{ + matrix3x4_t mWorld; + GetShapeToWorldTransform( mWorld ); + + MatrixPosition( mWorld, worldPosition ); +} |