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-rw-r--r--materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc33
1 files changed, 33 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc b/materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc
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+++ b/materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc
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+//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "common_vs_fxc.h"
+
+struct VS_INPUT
+{
+ // If this is float4, and the input is float3, the w component default to one.
+ float4 vPos : POSITION;
+ float4 vColor : COLOR0;
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+ float4 vColor : COLOR0;
+};
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o;
+
+ float4 projPos;
+
+ projPos = mul( v.vPos, cModelViewProj );
+ o.projPos = projPos;
+
+ o.vColor = v.vColor;
+ return o;
+}