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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc')
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diff --git a/materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc b/materialsystem/stdshaders/writevertexalphatodestalpha_vs11.fxc
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+//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "common_vs_fxc.h"
+
+struct VS_INPUT
+{
+ // If this is float4, and the input is float3, the w component default to one.
+ float4 vPos : POSITION;
+ float4 vColor : COLOR0;
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+ float4 vColor : COLOR0;
+};
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o;
+
+ float4 projPos;
+
+ projPos = mul( v.vPos, cModelViewProj );
+ o.projPos = projPos;
+
+ o.vColor = v.vColor;
+ return o;
+}