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-rw-r--r--materialsystem/stdshaders/stdshader_dx9_30.txt54
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diff --git a/materialsystem/stdshaders/stdshader_dx9_30.txt b/materialsystem/stdshaders/stdshader_dx9_30.txt
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+//
+// vs 3.0 ps 3.0 shaders collection
+//
+// These shaders are forced to compile as shader model 3.0
+// using the new compiler.
+// _ps30.vcs
+// _vs30.vcs
+//
+
+cloak_vs20.fxc
+cloak_ps2x.fxc
+cloak_blended_pass_vs20.fxc
+cloak_blended_pass_ps2x.fxc
+debugmorphaccumulator_vs30.fxc
+debugmorphaccumulator_ps30.fxc
+decalmodulate_ps2x.fxc
+emissive_scroll_blended_pass_vs20.fxc
+emissive_scroll_blended_pass_ps2x.fxc
+eye_refract_vs20.fxc
+eye_refract_ps2x.fxc
+Eyes_vs20.fxc
+eyes_ps2x.fxc
+eyes_flashlight_vs20.fxc
+eyes_flashlight_ps2x.fxc
+morphaccumulate_vs30.fxc
+morphaccumulate_ps30.fxc
+morphweight_vs30.fxc
+morphweight_ps30.fxc
+pyro_vision_ps2x.fxc
+pyro_vision_vs20.fxc
+skin_vs20.fxc
+skin_ps20b.fxc
+teeth_vs20.fxc
+teeth_ps2x.fxc
+teeth_bump_vs20.fxc
+teeth_bump_ps2x.fxc
+teeth_flashlight_vs20.fxc
+teeth_flashlight_ps2x.fxc
+vertexlit_and_unlit_generic_vs20.fxc
+vertexlit_and_unlit_generic_ps2x.fxc
+vertexlit_and_unlit_generic_bump_vs20.fxc
+vertexlit_and_unlit_generic_bump_ps2x.fxc
+vortwarp_vs20.fxc
+vortwarp_ps2x.fxc
+vr_distort_hud_ps2x.fxc
+vr_distort_hud_vs20.fxc
+vr_distort_texture_ps2x.fxc
+vr_distort_texture_vs20.fxc
+warp_ps2x.fxc
+warp_vs20.fxc
+weapon_sheen_pass_vs20.fxc
+weapon_sheen_pass_ps2x.fxc
+depthwrite_ps2x.fxc
+depthwrite_vs20.fxc \ No newline at end of file