diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/stdshader_dx9_30.txt | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/stdshader_dx9_30.txt')
| -rw-r--r-- | materialsystem/stdshaders/stdshader_dx9_30.txt | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/stdshader_dx9_30.txt b/materialsystem/stdshaders/stdshader_dx9_30.txt new file mode 100644 index 0000000..b23b9fc --- /dev/null +++ b/materialsystem/stdshaders/stdshader_dx9_30.txt @@ -0,0 +1,54 @@ +// +// vs 3.0 ps 3.0 shaders collection +// +// These shaders are forced to compile as shader model 3.0 +// using the new compiler. +// _ps30.vcs +// _vs30.vcs +// + +cloak_vs20.fxc +cloak_ps2x.fxc +cloak_blended_pass_vs20.fxc +cloak_blended_pass_ps2x.fxc +debugmorphaccumulator_vs30.fxc +debugmorphaccumulator_ps30.fxc +decalmodulate_ps2x.fxc +emissive_scroll_blended_pass_vs20.fxc +emissive_scroll_blended_pass_ps2x.fxc +eye_refract_vs20.fxc +eye_refract_ps2x.fxc +Eyes_vs20.fxc +eyes_ps2x.fxc +eyes_flashlight_vs20.fxc +eyes_flashlight_ps2x.fxc +morphaccumulate_vs30.fxc +morphaccumulate_ps30.fxc +morphweight_vs30.fxc +morphweight_ps30.fxc +pyro_vision_ps2x.fxc +pyro_vision_vs20.fxc +skin_vs20.fxc +skin_ps20b.fxc +teeth_vs20.fxc +teeth_ps2x.fxc +teeth_bump_vs20.fxc +teeth_bump_ps2x.fxc +teeth_flashlight_vs20.fxc +teeth_flashlight_ps2x.fxc +vertexlit_and_unlit_generic_vs20.fxc +vertexlit_and_unlit_generic_ps2x.fxc +vertexlit_and_unlit_generic_bump_vs20.fxc +vertexlit_and_unlit_generic_bump_ps2x.fxc +vortwarp_vs20.fxc +vortwarp_ps2x.fxc +vr_distort_hud_ps2x.fxc +vr_distort_hud_vs20.fxc +vr_distort_texture_ps2x.fxc +vr_distort_texture_vs20.fxc +warp_ps2x.fxc +warp_vs20.fxc +weapon_sheen_pass_vs20.fxc +weapon_sheen_pass_ps2x.fxc +depthwrite_ps2x.fxc +depthwrite_vs20.fxc
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