diff options
Diffstat (limited to 'materialsystem/stdshaders/sfm_integercombine_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/sfm_integercombine_ps2x.fxc | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc b/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc new file mode 100644 index 0000000..54d0584 --- /dev/null +++ b/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc @@ -0,0 +1,27 @@ +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +sampler TexSampler0 : register( s0 ); +sampler TexSampler1 : register( s1 ); + +struct PS_INPUT +{ + float2 tc0 : TEXCOORD0; + float2 tc1 : TEXCOORD1; +}; + +const float4 bloomamount : register( c0 ); + +float4 main( PS_INPUT i ) : COLOR +{ + // Just sample the input textures + float4 c0 = tex2D( TexSampler0, i.tc0 ); + float4 c1 = tex2D( TexSampler1, i.tc1 ); + + // Add in bloom and return + return FinalOutput( c0 + bloomamount.xxxx * c1, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); +} + |