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-rw-r--r--materialsystem/stdshaders/sfm_integercombine_ps2x.fxc27
1 files changed, 27 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc b/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc
new file mode 100644
index 0000000..54d0584
--- /dev/null
+++ b/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc
@@ -0,0 +1,27 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler TexSampler0 : register( s0 );
+sampler TexSampler1 : register( s1 );
+
+struct PS_INPUT
+{
+ float2 tc0 : TEXCOORD0;
+ float2 tc1 : TEXCOORD1;
+};
+
+const float4 bloomamount : register( c0 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ // Just sample the input textures
+ float4 c0 = tex2D( TexSampler0, i.tc0 );
+ float4 c1 = tex2D( TexSampler1, i.tc1 );
+
+ // Add in bloom and return
+ return FinalOutput( c0 + bloomamount.xxxx * c1, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
+