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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/sfm_integercombine_ps2x.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/sfm_integercombine_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/sfm_integercombine_ps2x.fxc27
1 files changed, 27 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc b/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc
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+++ b/materialsystem/stdshaders/sfm_integercombine_ps2x.fxc
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+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler TexSampler0 : register( s0 );
+sampler TexSampler1 : register( s1 );
+
+struct PS_INPUT
+{
+ float2 tc0 : TEXCOORD0;
+ float2 tc1 : TEXCOORD1;
+};
+
+const float4 bloomamount : register( c0 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ // Just sample the input textures
+ float4 c0 = tex2D( TexSampler0, i.tc0 );
+ float4 c1 = tex2D( TexSampler1, i.tc1 );
+
+ // Add in bloom and return
+ return FinalOutput( c0 + bloomamount.xxxx * c1, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
+