diff options
Diffstat (limited to 'materialsystem/stdshaders/portal_vs20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/portal_vs20.fxc | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal_vs20.fxc b/materialsystem/stdshaders/portal_vs20.fxc new file mode 100644 index 0000000..dd3f7e5 --- /dev/null +++ b/materialsystem/stdshaders/portal_vs20.fxc @@ -0,0 +1,97 @@ +// STATIC: "HASALPHAMASK" "0..1" +// STATIC: "HASSTATICTEXTURE" "0..1" +// STATIC: "USEALTERNATEVIEW" "0..1" + +// DYNAMIC: "SKINNING" "0..1" +// DYNAMIC: "ADDSTATIC" "0..1" + +#define USESTATICTEXTURE (((ADDSTATIC == 1) && (HASSTATICTEXTURE == 1))?(1):(0)) + +#include "common_vs_fxc.h" + +static const bool g_bSkinning = SKINNING ? true : false; + +#if ( USEALTERNATEVIEW == 1 ) +const float4x4 g_CustomViewProj : register( SHADER_SPECIFIC_CONST_0 ); +#endif + +struct VS_INPUT +{ + float4 vPos : POSITION; + + float4 vBoneWeights : BLENDWEIGHT; + float4 vBoneIndices : BLENDINDICES; + float2 vMappingTexCoord : TEXCOORD0; +}; + + +struct VS_OUTPUT +{ + float4 vProjPos : POSITION; + float3 vPortalTexCoord : TEXCOORD0; + +# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) ) + float2 vSecondaryTexCoord : TEXCOORD1; +# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) ) + float2 vTertiaryTexCoord : TEXCOORD2; +# endif +# endif + +# if !defined( _X360 ) + float vFog : FOG; +# endif + + float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog +}; + + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float3 worldPos; + + SkinPosition( + g_bSkinning, + v.vPos, + v.vBoneWeights, v.vBoneIndices, + worldPos ); + + float4 vTextureProjectedPos; + + o.vProjPos = mul( float4( worldPos, 1 ), cViewProj ); + +#if ( USEALTERNATEVIEW == 1 ) + vTextureProjectedPos = mul( float4( worldPos, 1 ), g_CustomViewProj ); +#else + vTextureProjectedPos = o.vProjPos; +#endif + +#if !defined( _X360 ) + o.vFog = CalcFog( worldPos, o.vProjPos.xyz, FOGTYPE_RANGE ); +#endif + o.worldPos_projPosZ = float4( worldPos.xyz, o.vProjPos.z ); + + //Screen coordinates mapped back to texture coordinates for the portal texture + o.vPortalTexCoord.x = vTextureProjectedPos.x; + o.vPortalTexCoord.y = -vTextureProjectedPos.y; // invert Y + o.vPortalTexCoord.xy = (o.vPortalTexCoord.xy + vTextureProjectedPos.w) * 0.5f; + o.vPortalTexCoord.z = vTextureProjectedPos.w; + +#if ( USEALTERNATEVIEW == 1 ) + o.vPortalTexCoord.xy = saturate( o.vPortalTexCoord.xy / vTextureProjectedPos.w ) * vTextureProjectedPos.w; //stretch instead of clipping. +#endif + +# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) ) + { + o.vSecondaryTexCoord = v.vMappingTexCoord.xy; +# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) ) + o.vTertiaryTexCoord = v.vMappingTexCoord.xy; +# endif + } +# endif + + return o; +} + +
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