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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/portal_vs20.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/portal_vs20.fxc')
-rw-r--r--materialsystem/stdshaders/portal_vs20.fxc97
1 files changed, 97 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal_vs20.fxc b/materialsystem/stdshaders/portal_vs20.fxc
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+++ b/materialsystem/stdshaders/portal_vs20.fxc
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+// STATIC: "HASALPHAMASK" "0..1"
+// STATIC: "HASSTATICTEXTURE" "0..1"
+// STATIC: "USEALTERNATEVIEW" "0..1"
+
+// DYNAMIC: "SKINNING" "0..1"
+// DYNAMIC: "ADDSTATIC" "0..1"
+
+#define USESTATICTEXTURE (((ADDSTATIC == 1) && (HASSTATICTEXTURE == 1))?(1):(0))
+
+#include "common_vs_fxc.h"
+
+static const bool g_bSkinning = SKINNING ? true : false;
+
+#if ( USEALTERNATEVIEW == 1 )
+const float4x4 g_CustomViewProj : register( SHADER_SPECIFIC_CONST_0 );
+#endif
+
+struct VS_INPUT
+{
+ float4 vPos : POSITION;
+
+ float4 vBoneWeights : BLENDWEIGHT;
+ float4 vBoneIndices : BLENDINDICES;
+ float2 vMappingTexCoord : TEXCOORD0;
+};
+
+
+struct VS_OUTPUT
+{
+ float4 vProjPos : POSITION;
+ float3 vPortalTexCoord : TEXCOORD0;
+
+# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) )
+ float2 vSecondaryTexCoord : TEXCOORD1;
+# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) )
+ float2 vTertiaryTexCoord : TEXCOORD2;
+# endif
+# endif
+
+# if !defined( _X360 )
+ float vFog : FOG;
+# endif
+
+ float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog
+};
+
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ float3 worldPos;
+
+ SkinPosition(
+ g_bSkinning,
+ v.vPos,
+ v.vBoneWeights, v.vBoneIndices,
+ worldPos );
+
+ float4 vTextureProjectedPos;
+
+ o.vProjPos = mul( float4( worldPos, 1 ), cViewProj );
+
+#if ( USEALTERNATEVIEW == 1 )
+ vTextureProjectedPos = mul( float4( worldPos, 1 ), g_CustomViewProj );
+#else
+ vTextureProjectedPos = o.vProjPos;
+#endif
+
+#if !defined( _X360 )
+ o.vFog = CalcFog( worldPos, o.vProjPos.xyz, FOGTYPE_RANGE );
+#endif
+ o.worldPos_projPosZ = float4( worldPos.xyz, o.vProjPos.z );
+
+ //Screen coordinates mapped back to texture coordinates for the portal texture
+ o.vPortalTexCoord.x = vTextureProjectedPos.x;
+ o.vPortalTexCoord.y = -vTextureProjectedPos.y; // invert Y
+ o.vPortalTexCoord.xy = (o.vPortalTexCoord.xy + vTextureProjectedPos.w) * 0.5f;
+ o.vPortalTexCoord.z = vTextureProjectedPos.w;
+
+#if ( USEALTERNATEVIEW == 1 )
+ o.vPortalTexCoord.xy = saturate( o.vPortalTexCoord.xy / vTextureProjectedPos.w ) * vTextureProjectedPos.w; //stretch instead of clipping.
+#endif
+
+# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) )
+ {
+ o.vSecondaryTexCoord = v.vMappingTexCoord.xy;
+# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) )
+ o.vTertiaryTexCoord = v.vMappingTexCoord.xy;
+# endif
+ }
+# endif
+
+ return o;
+}
+
+ \ No newline at end of file