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Diffstat (limited to 'materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc59
1 files changed, 59 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc b/materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc
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+++ b/materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc
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+// STATIC: "MASKEDBLENDING" "0..1"
+// STATIC: "BASETEXTURE2" "0..1"
+// STATIC: "DETAILTEXTURE" "0..1"
+// STATIC: "BUMPMAP" "0..2"
+// STATIC: "BUMPMAP2" "0..1"
+// STATIC: "CUBEMAP" "0..1"
+// STATIC: "ENVMAPMASK" "0..1"
+// STATIC: "BASEALPHAENVMAPMASK" "0..1"
+// STATIC: "SELFILLUM" "0..1"
+// STATIC: "NORMALMAPALPHAENVMAPMASK" "0..1"
+// STATIC: "DIFFUSEBUMPMAP" "0..1"
+// STATIC: "BASETEXTURENOENVMAP" "0..1"
+// STATIC: "BASETEXTURE2NOENVMAP" "0..1"
+// STATIC: "WARPLIGHTING" "0..1"
+// STATIC: "FANCY_BLENDING" "0..1"
+// STATIC: "RELIEF_MAPPING" "0..0" [ps20b]
+// STATIC: "SEAMLESS" "0..1"
+// STATIC: "OUTLINE" "0..1"
+// STATIC: "SOFTEDGES" "0..1"
+// STATIC: "BUMPMASK" "0..1"
+// STATIC: "NORMAL_DECODE_MODE" "0..0" [XBOX]
+// STATIC: "NORMAL_DECODE_MODE" "0..0" [PC]
+// STATIC: "NORMALMASK_DECODE_MODE" "0..0" [XBOX]
+// STATIC: "NORMALMASK_DECODE_MODE" "0..0" [PC]
+// STATIC: "DETAIL_BLEND_MODE" "0..11"
+// STATIC: "FLASHLIGHT" "0..1" [ps20b] [XBOX]
+
+// DYNAMIC: "FASTPATHENVMAPCONTRAST" "0..1"
+// DYNAMIC: "FASTPATH" "0..1"
+// DYNAMIC: "WRITEWATERFOGTODESTALPHA" "0..1"
+// DYNAMIC: "PIXELFOGTYPE" "0..1"
+// DYNAMIC: "LIGHTING_PREVIEW" "0..2" [PC]
+// DYNAMIC: "LIGHTING_PREVIEW" "0..0" [XBOX]
+// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" [ps20b] [PC]
+// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..0" [ps20b] [XBOX]
+
+// SKIP: $SEAMLESS && $RELIEF_MAPPING [ps20b]
+
+// SKIP: (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 )
+
+// SKIP: $SEAMLESS && ( $OUTLINE || $SOFTEDGES)
+// SKIP: $BASETEXTURE2 && ( $OUTLINE || $SOFTEDGES)
+// SKIP: $BUMPMAP2 && ( $OUTLINE || $SOFTEDGES)
+// SKIP: $SELFILLUM && ( $OUTLINE || $SOFTEDGES)
+// SKIP: $MASKEDBLENDING && ( $OUTLINE || $SOFTEDGES)
+// SKIP: $FANCY_BLENDING && ( $OUTLINE || $SOFTEDGES)
+// SKIP: $LIGHTING_PREVIEW && ( $OUTLINE || $SOFTEDGES)
+// SKIP: ($FASTPATH == 0) && ( $OUTLINE || $SOFTEDGES)
+// SKIP: ($DETAILTEXTURE && $BUMPMAP) && ( $OUTLINE || $SOFTEDGES)
+// SKIP: ($WARPLIGHTING) && ( $OUTLINE || $SOFTEDGES)
+// SKIP: ($BUMPMAP) && ( $OUTLINE || $SOFTEDGES)
+// SKIP: ($DETAIL_BLEND_MODE == 2 ) || ($DETAIL_BLEND_MODE == 3 ) || ($DETAIL_BLEND_MODE == 4 )
+// SKIP: ($DETAIL_BLEND_MODE == 5 ) || ($DETAIL_BLEND_MODE == 6 ) || ($DETAIL_BLEND_MODE == 7 )
+// SKIP: ($DETAIL_BLEND_MODE == 8 ) || ($DETAIL_BLEND_MODE == 9 )
+// SKIP ($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 )
+// SKIP ($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 )
+
+#include "lightmappedgeneric_ps2_3_x.h"
+