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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc b/materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc new file mode 100644 index 0000000..599d16a --- /dev/null +++ b/materialsystem/stdshaders/lightmappedgeneric_ps2x.fxc @@ -0,0 +1,59 @@ +// STATIC: "MASKEDBLENDING" "0..1" +// STATIC: "BASETEXTURE2" "0..1" +// STATIC: "DETAILTEXTURE" "0..1" +// STATIC: "BUMPMAP" "0..2" +// STATIC: "BUMPMAP2" "0..1" +// STATIC: "CUBEMAP" "0..1" +// STATIC: "ENVMAPMASK" "0..1" +// STATIC: "BASEALPHAENVMAPMASK" "0..1" +// STATIC: "SELFILLUM" "0..1" +// STATIC: "NORMALMAPALPHAENVMAPMASK" "0..1" +// STATIC: "DIFFUSEBUMPMAP" "0..1" +// STATIC: "BASETEXTURENOENVMAP" "0..1" +// STATIC: "BASETEXTURE2NOENVMAP" "0..1" +// STATIC: "WARPLIGHTING" "0..1" +// STATIC: "FANCY_BLENDING" "0..1" +// STATIC: "RELIEF_MAPPING" "0..0" [ps20b] +// STATIC: "SEAMLESS" "0..1" +// STATIC: "OUTLINE" "0..1" +// STATIC: "SOFTEDGES" "0..1" +// STATIC: "BUMPMASK" "0..1" +// STATIC: "NORMAL_DECODE_MODE" "0..0" [XBOX] +// STATIC: "NORMAL_DECODE_MODE" "0..0" [PC] +// STATIC: "NORMALMASK_DECODE_MODE" "0..0" [XBOX] +// STATIC: "NORMALMASK_DECODE_MODE" "0..0" [PC] +// STATIC: "DETAIL_BLEND_MODE" "0..11" +// STATIC: "FLASHLIGHT" "0..1" [ps20b] [XBOX] + +// DYNAMIC: "FASTPATHENVMAPCONTRAST" "0..1" +// DYNAMIC: "FASTPATH" "0..1" +// DYNAMIC: "WRITEWATERFOGTODESTALPHA" "0..1" +// DYNAMIC: "PIXELFOGTYPE" "0..1" +// DYNAMIC: "LIGHTING_PREVIEW" "0..2" [PC] +// DYNAMIC: "LIGHTING_PREVIEW" "0..0" [XBOX] +// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" [ps20b] [PC] +// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..0" [ps20b] [XBOX] + +// SKIP: $SEAMLESS && $RELIEF_MAPPING [ps20b] + +// SKIP: (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 ) + +// SKIP: $SEAMLESS && ( $OUTLINE || $SOFTEDGES) +// SKIP: $BASETEXTURE2 && ( $OUTLINE || $SOFTEDGES) +// SKIP: $BUMPMAP2 && ( $OUTLINE || $SOFTEDGES) +// SKIP: $SELFILLUM && ( $OUTLINE || $SOFTEDGES) +// SKIP: $MASKEDBLENDING && ( $OUTLINE || $SOFTEDGES) +// SKIP: $FANCY_BLENDING && ( $OUTLINE || $SOFTEDGES) +// SKIP: $LIGHTING_PREVIEW && ( $OUTLINE || $SOFTEDGES) +// SKIP: ($FASTPATH == 0) && ( $OUTLINE || $SOFTEDGES) +// SKIP: ($DETAILTEXTURE && $BUMPMAP) && ( $OUTLINE || $SOFTEDGES) +// SKIP: ($WARPLIGHTING) && ( $OUTLINE || $SOFTEDGES) +// SKIP: ($BUMPMAP) && ( $OUTLINE || $SOFTEDGES) +// SKIP: ($DETAIL_BLEND_MODE == 2 ) || ($DETAIL_BLEND_MODE == 3 ) || ($DETAIL_BLEND_MODE == 4 ) +// SKIP: ($DETAIL_BLEND_MODE == 5 ) || ($DETAIL_BLEND_MODE == 6 ) || ($DETAIL_BLEND_MODE == 7 ) +// SKIP: ($DETAIL_BLEND_MODE == 8 ) || ($DETAIL_BLEND_MODE == 9 ) +// SKIP ($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 ) +// SKIP ($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 ) + +#include "lightmappedgeneric_ps2_3_x.h" + |