diff options
Diffstat (limited to 'materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc b/materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc new file mode 100644 index 0000000..5a98300 --- /dev/null +++ b/materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc @@ -0,0 +1,26 @@ +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +sampler InputSampler : register( s0 ); +sampler FilmGrain : register( s1 ); + +const float4 vNoiseScale : register( c0 ); + +struct PS_INPUT +{ + float2 inputImageCoords : TEXCOORD0; // Input image having grain added + float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float3 hsl = RGBtoHSL( tex2D( InputSampler, i.inputImageCoords ) ); + float3 hslNoise = tex2D( FilmGrain, i.filmGrainCoords ) * 2.0f - 1.0f; + + hsl += hslNoise * vNoiseScale * float3( 0.5f, 1.0f, 1.0f ); + + return FinalOutput( float4 ( hsl, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); +} |