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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc26
1 files changed, 26 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc b/materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc
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+++ b/materialsystem/stdshaders/hsl_filmgrain_pass1_ps2x.fxc
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+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler InputSampler : register( s0 );
+sampler FilmGrain : register( s1 );
+
+const float4 vNoiseScale : register( c0 );
+
+struct PS_INPUT
+{
+ float2 inputImageCoords : TEXCOORD0; // Input image having grain added
+ float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float3 hsl = RGBtoHSL( tex2D( InputSampler, i.inputImageCoords ) );
+ float3 hslNoise = tex2D( FilmGrain, i.filmGrainCoords ) * 2.0f - 1.0f;
+
+ hsl += hslNoise * vNoiseScale * float3( 0.5f, 1.0f, 1.0f );
+
+ return FinalOutput( float4 ( hsl, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}