diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc b/materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc new file mode 100644 index 0000000..f398ae2 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc @@ -0,0 +1,337 @@ +#include "shaderlib/cshader.h" +class pyro_vision_vs30_Static_Index +{ +private: + int m_nEFFECT; +#ifdef _DEBUG + bool m_bEFFECT; +#endif +public: + void SetEFFECT( int i ) + { + Assert( i >= 0 && i <= 3 ); + m_nEFFECT = i; +#ifdef _DEBUG + m_bEFFECT = true; +#endif + } + void SetEFFECT( bool i ) + { + m_nEFFECT = i ? 1 : 0; +#ifdef _DEBUG + m_bEFFECT = true; +#endif + } +private: + int m_nVERTEXCOLOR; +#ifdef _DEBUG + bool m_bVERTEXCOLOR; +#endif +public: + void SetVERTEXCOLOR( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nVERTEXCOLOR = i; +#ifdef _DEBUG + m_bVERTEXCOLOR = true; +#endif + } + void SetVERTEXCOLOR( bool i ) + { + m_nVERTEXCOLOR = i ? 1 : 0; +#ifdef _DEBUG + m_bVERTEXCOLOR = true; +#endif + } +private: + int m_nHALFLAMBERT; +#ifdef _DEBUG + bool m_bHALFLAMBERT; +#endif +public: + void SetHALFLAMBERT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHALFLAMBERT = i; +#ifdef _DEBUG + m_bHALFLAMBERT = true; +#endif + } + void SetHALFLAMBERT( bool i ) + { + m_nHALFLAMBERT = i ? 1 : 0; +#ifdef _DEBUG + m_bHALFLAMBERT = true; +#endif + } +private: + int m_nVERTEX_LIT; +#ifdef _DEBUG + bool m_bVERTEX_LIT; +#endif +public: + void SetVERTEX_LIT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nVERTEX_LIT = i; +#ifdef _DEBUG + m_bVERTEX_LIT = true; +#endif + } + void SetVERTEX_LIT( bool i ) + { + m_nVERTEX_LIT = i ? 1 : 0; +#ifdef _DEBUG + m_bVERTEX_LIT = true; +#endif + } +private: + int m_nFULLBRIGHT; +#ifdef _DEBUG + bool m_bFULLBRIGHT; +#endif +public: + void SetFULLBRIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFULLBRIGHT = i; +#ifdef _DEBUG + m_bFULLBRIGHT = true; +#endif + } + void SetFULLBRIGHT( bool i ) + { + m_nFULLBRIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bFULLBRIGHT = true; +#endif + } +private: + int m_nBASETEXTURE2; +#ifdef _DEBUG + bool m_bBASETEXTURE2; +#endif +public: + void SetBASETEXTURE2( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nBASETEXTURE2 = i; +#ifdef _DEBUG + m_bBASETEXTURE2 = true; +#endif + } + void SetBASETEXTURE2( bool i ) + { + m_nBASETEXTURE2 = i ? 1 : 0; +#ifdef _DEBUG + m_bBASETEXTURE2 = true; +#endif + } +private: + int m_nSTRIPES; +#ifdef _DEBUG + bool m_bSTRIPES; +#endif +public: + void SetSTRIPES( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSTRIPES = i; +#ifdef _DEBUG + m_bSTRIPES = true; +#endif + } + void SetSTRIPES( bool i ) + { + m_nSTRIPES = i ? 1 : 0; +#ifdef _DEBUG + m_bSTRIPES = true; +#endif + } +private: + int m_nSTRIPES_USE_NORMAL2; +#ifdef _DEBUG + bool m_bSTRIPES_USE_NORMAL2; +#endif +public: + void SetSTRIPES_USE_NORMAL2( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSTRIPES_USE_NORMAL2 = i; +#ifdef _DEBUG + m_bSTRIPES_USE_NORMAL2 = true; +#endif + } + void SetSTRIPES_USE_NORMAL2( bool i ) + { + m_nSTRIPES_USE_NORMAL2 = i ? 1 : 0; +#ifdef _DEBUG + m_bSTRIPES_USE_NORMAL2 = true; +#endif + } +public: + pyro_vision_vs30_Static_Index( ) + { +#ifdef _DEBUG + m_bEFFECT = false; +#endif // _DEBUG + m_nEFFECT = 0; +#ifdef _DEBUG + m_bVERTEXCOLOR = false; +#endif // _DEBUG + m_nVERTEXCOLOR = 0; +#ifdef _DEBUG + m_bHALFLAMBERT = false; +#endif // _DEBUG + m_nHALFLAMBERT = 0; +#ifdef _DEBUG + m_bVERTEX_LIT = false; +#endif // _DEBUG + m_nVERTEX_LIT = 0; +#ifdef _DEBUG + m_bFULLBRIGHT = false; +#endif // _DEBUG + m_nFULLBRIGHT = 0; +#ifdef _DEBUG + m_bBASETEXTURE2 = false; +#endif // _DEBUG + m_nBASETEXTURE2 = 0; +#ifdef _DEBUG + m_bSTRIPES = false; +#endif // _DEBUG + m_nSTRIPES = 0; +#ifdef _DEBUG + m_bSTRIPES_USE_NORMAL2 = false; +#endif // _DEBUG + m_nSTRIPES_USE_NORMAL2 = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bEFFECT && m_bVERTEXCOLOR && m_bHALFLAMBERT && m_bVERTEX_LIT && m_bFULLBRIGHT && m_bBASETEXTURE2 && m_bSTRIPES && m_bSTRIPES_USE_NORMAL2; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 16 * m_nEFFECT ) + ( 64 * m_nVERTEXCOLOR ) + ( 128 * m_nHALFLAMBERT ) + ( 256 * m_nVERTEX_LIT ) + ( 512 * m_nFULLBRIGHT ) + ( 1024 * m_nBASETEXTURE2 ) + ( 2048 * m_nSTRIPES ) + ( 4096 * m_nSTRIPES_USE_NORMAL2 ) + 0; + } +}; +#define shaderStaticTest_pyro_vision_vs30 vsh_forgot_to_set_static_EFFECT + vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_VERTEX_LIT + vsh_forgot_to_set_static_FULLBRIGHT + vsh_forgot_to_set_static_BASETEXTURE2 + vsh_forgot_to_set_static_STRIPES + vsh_forgot_to_set_static_STRIPES_USE_NORMAL2 + 0 +class pyro_vision_vs30_Dynamic_Index +{ +private: + int m_nCOMPRESSED_VERTS; +#ifdef _DEBUG + bool m_bCOMPRESSED_VERTS; +#endif +public: + void SetCOMPRESSED_VERTS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOMPRESSED_VERTS = i; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } + void SetCOMPRESSED_VERTS( bool i ) + { + m_nCOMPRESSED_VERTS = i ? 1 : 0; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } +private: + int m_nSKINNING; +#ifdef _DEBUG + bool m_bSKINNING; +#endif +public: + void SetSKINNING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSKINNING = i; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } + void SetSKINNING( bool i ) + { + m_nSKINNING = i ? 1 : 0; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } +private: + int m_nDYNAMIC_LIGHT; +#ifdef _DEBUG + bool m_bDYNAMIC_LIGHT; +#endif +public: + void SetDYNAMIC_LIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDYNAMIC_LIGHT = i; +#ifdef _DEBUG + m_bDYNAMIC_LIGHT = true; +#endif + } + void SetDYNAMIC_LIGHT( bool i ) + { + m_nDYNAMIC_LIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bDYNAMIC_LIGHT = true; +#endif + } +private: + int m_nSTATIC_LIGHT; +#ifdef _DEBUG + bool m_bSTATIC_LIGHT; +#endif +public: + void SetSTATIC_LIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSTATIC_LIGHT = i; +#ifdef _DEBUG + m_bSTATIC_LIGHT = true; +#endif + } + void SetSTATIC_LIGHT( bool i ) + { + m_nSTATIC_LIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bSTATIC_LIGHT = true; +#endif + } +public: + pyro_vision_vs30_Dynamic_Index() + { +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = false; +#endif // _DEBUG + m_nCOMPRESSED_VERTS = 0; +#ifdef _DEBUG + m_bSKINNING = false; +#endif // _DEBUG + m_nSKINNING = 0; +#ifdef _DEBUG + m_bDYNAMIC_LIGHT = false; +#endif // _DEBUG + m_nDYNAMIC_LIGHT = 0; +#ifdef _DEBUG + m_bSTATIC_LIGHT = false; +#endif // _DEBUG + m_nSTATIC_LIGHT = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + ( 4 * m_nDYNAMIC_LIGHT ) + ( 8 * m_nSTATIC_LIGHT ) + 0; + } +}; +#define shaderDynamicTest_pyro_vision_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + 0 |