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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc337
1 files changed, 337 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc b/materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc
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+++ b/materialsystem/stdshaders/fxctmp9/pyro_vision_vs30.inc
@@ -0,0 +1,337 @@
+#include "shaderlib/cshader.h"
+class pyro_vision_vs30_Static_Index
+{
+private:
+ int m_nEFFECT;
+#ifdef _DEBUG
+ bool m_bEFFECT;
+#endif
+public:
+ void SetEFFECT( int i )
+ {
+ Assert( i >= 0 && i <= 3 );
+ m_nEFFECT = i;
+#ifdef _DEBUG
+ m_bEFFECT = true;
+#endif
+ }
+ void SetEFFECT( bool i )
+ {
+ m_nEFFECT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bEFFECT = true;
+#endif
+ }
+private:
+ int m_nVERTEXCOLOR;
+#ifdef _DEBUG
+ bool m_bVERTEXCOLOR;
+#endif
+public:
+ void SetVERTEXCOLOR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVERTEXCOLOR = i;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+ void SetVERTEXCOLOR( bool i )
+ {
+ m_nVERTEXCOLOR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+private:
+ int m_nHALFLAMBERT;
+#ifdef _DEBUG
+ bool m_bHALFLAMBERT;
+#endif
+public:
+ void SetHALFLAMBERT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHALFLAMBERT = i;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = true;
+#endif
+ }
+ void SetHALFLAMBERT( bool i )
+ {
+ m_nHALFLAMBERT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = true;
+#endif
+ }
+private:
+ int m_nVERTEX_LIT;
+#ifdef _DEBUG
+ bool m_bVERTEX_LIT;
+#endif
+public:
+ void SetVERTEX_LIT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVERTEX_LIT = i;
+#ifdef _DEBUG
+ m_bVERTEX_LIT = true;
+#endif
+ }
+ void SetVERTEX_LIT( bool i )
+ {
+ m_nVERTEX_LIT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVERTEX_LIT = true;
+#endif
+ }
+private:
+ int m_nFULLBRIGHT;
+#ifdef _DEBUG
+ bool m_bFULLBRIGHT;
+#endif
+public:
+ void SetFULLBRIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFULLBRIGHT = i;
+#ifdef _DEBUG
+ m_bFULLBRIGHT = true;
+#endif
+ }
+ void SetFULLBRIGHT( bool i )
+ {
+ m_nFULLBRIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFULLBRIGHT = true;
+#endif
+ }
+private:
+ int m_nBASETEXTURE2;
+#ifdef _DEBUG
+ bool m_bBASETEXTURE2;
+#endif
+public:
+ void SetBASETEXTURE2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURE2 = i;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = true;
+#endif
+ }
+ void SetBASETEXTURE2( bool i )
+ {
+ m_nBASETEXTURE2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = true;
+#endif
+ }
+private:
+ int m_nSTRIPES;
+#ifdef _DEBUG
+ bool m_bSTRIPES;
+#endif
+public:
+ void SetSTRIPES( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTRIPES = i;
+#ifdef _DEBUG
+ m_bSTRIPES = true;
+#endif
+ }
+ void SetSTRIPES( bool i )
+ {
+ m_nSTRIPES = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTRIPES = true;
+#endif
+ }
+private:
+ int m_nSTRIPES_USE_NORMAL2;
+#ifdef _DEBUG
+ bool m_bSTRIPES_USE_NORMAL2;
+#endif
+public:
+ void SetSTRIPES_USE_NORMAL2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTRIPES_USE_NORMAL2 = i;
+#ifdef _DEBUG
+ m_bSTRIPES_USE_NORMAL2 = true;
+#endif
+ }
+ void SetSTRIPES_USE_NORMAL2( bool i )
+ {
+ m_nSTRIPES_USE_NORMAL2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTRIPES_USE_NORMAL2 = true;
+#endif
+ }
+public:
+ pyro_vision_vs30_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bEFFECT = false;
+#endif // _DEBUG
+ m_nEFFECT = 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = false;
+#endif // _DEBUG
+ m_nVERTEXCOLOR = 0;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = false;
+#endif // _DEBUG
+ m_nHALFLAMBERT = 0;
+#ifdef _DEBUG
+ m_bVERTEX_LIT = false;
+#endif // _DEBUG
+ m_nVERTEX_LIT = 0;
+#ifdef _DEBUG
+ m_bFULLBRIGHT = false;
+#endif // _DEBUG
+ m_nFULLBRIGHT = 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE2 = false;
+#endif // _DEBUG
+ m_nBASETEXTURE2 = 0;
+#ifdef _DEBUG
+ m_bSTRIPES = false;
+#endif // _DEBUG
+ m_nSTRIPES = 0;
+#ifdef _DEBUG
+ m_bSTRIPES_USE_NORMAL2 = false;
+#endif // _DEBUG
+ m_nSTRIPES_USE_NORMAL2 = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bEFFECT && m_bVERTEXCOLOR && m_bHALFLAMBERT && m_bVERTEX_LIT && m_bFULLBRIGHT && m_bBASETEXTURE2 && m_bSTRIPES && m_bSTRIPES_USE_NORMAL2;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 16 * m_nEFFECT ) + ( 64 * m_nVERTEXCOLOR ) + ( 128 * m_nHALFLAMBERT ) + ( 256 * m_nVERTEX_LIT ) + ( 512 * m_nFULLBRIGHT ) + ( 1024 * m_nBASETEXTURE2 ) + ( 2048 * m_nSTRIPES ) + ( 4096 * m_nSTRIPES_USE_NORMAL2 ) + 0;
+ }
+};
+#define shaderStaticTest_pyro_vision_vs30 vsh_forgot_to_set_static_EFFECT + vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_VERTEX_LIT + vsh_forgot_to_set_static_FULLBRIGHT + vsh_forgot_to_set_static_BASETEXTURE2 + vsh_forgot_to_set_static_STRIPES + vsh_forgot_to_set_static_STRIPES_USE_NORMAL2 + 0
+class pyro_vision_vs30_Dynamic_Index
+{
+private:
+ int m_nCOMPRESSED_VERTS;
+#ifdef _DEBUG
+ bool m_bCOMPRESSED_VERTS;
+#endif
+public:
+ void SetCOMPRESSED_VERTS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOMPRESSED_VERTS = i;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+ void SetCOMPRESSED_VERTS( bool i )
+ {
+ m_nCOMPRESSED_VERTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+private:
+ int m_nDYNAMIC_LIGHT;
+#ifdef _DEBUG
+ bool m_bDYNAMIC_LIGHT;
+#endif
+public:
+ void SetDYNAMIC_LIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDYNAMIC_LIGHT = i;
+#ifdef _DEBUG
+ m_bDYNAMIC_LIGHT = true;
+#endif
+ }
+ void SetDYNAMIC_LIGHT( bool i )
+ {
+ m_nDYNAMIC_LIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDYNAMIC_LIGHT = true;
+#endif
+ }
+private:
+ int m_nSTATIC_LIGHT;
+#ifdef _DEBUG
+ bool m_bSTATIC_LIGHT;
+#endif
+public:
+ void SetSTATIC_LIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTATIC_LIGHT = i;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT = true;
+#endif
+ }
+ void SetSTATIC_LIGHT( bool i )
+ {
+ m_nSTATIC_LIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT = true;
+#endif
+ }
+public:
+ pyro_vision_vs30_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = false;
+#endif // _DEBUG
+ m_nCOMPRESSED_VERTS = 0;
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+#ifdef _DEBUG
+ m_bDYNAMIC_LIGHT = false;
+#endif // _DEBUG
+ m_nDYNAMIC_LIGHT = 0;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT = false;
+#endif // _DEBUG
+ m_nSTATIC_LIGHT = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + ( 4 * m_nDYNAMIC_LIGHT ) + ( 8 * m_nSTATIC_LIGHT ) + 0;
+ }
+};
+#define shaderDynamicTest_pyro_vision_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + 0