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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc262
1 files changed, 262 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc b/materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc
new file mode 100644
index 0000000..d435652
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc
@@ -0,0 +1,262 @@
+#include "shaderlib/cshader.h"
+class eyes_cloak_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nHDRTYPE;
+#ifdef _DEBUG
+ bool m_bHDRTYPE;
+#endif
+public:
+ void SetHDRTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nHDRTYPE = i;
+#ifdef _DEBUG
+ m_bHDRTYPE = true;
+#endif
+ }
+ void SetHDRTYPE( bool i )
+ {
+ m_nHDRTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHDRTYPE = true;
+#endif
+ }
+private:
+ int m_nBLUR;
+#ifdef _DEBUG
+ bool m_bBLUR;
+#endif
+public:
+ void SetBLUR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBLUR = i;
+#ifdef _DEBUG
+ m_bBLUR = true;
+#endif
+ }
+ void SetBLUR( bool i )
+ {
+ m_nBLUR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBLUR = true;
+#endif
+ }
+private:
+ int m_nFADEOUTONSILHOUETTE;
+#ifdef _DEBUG
+ bool m_bFADEOUTONSILHOUETTE;
+#endif
+public:
+ void SetFADEOUTONSILHOUETTE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFADEOUTONSILHOUETTE = i;
+#ifdef _DEBUG
+ m_bFADEOUTONSILHOUETTE = true;
+#endif
+ }
+ void SetFADEOUTONSILHOUETTE( bool i )
+ {
+ m_nFADEOUTONSILHOUETTE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFADEOUTONSILHOUETTE = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP;
+#ifdef _DEBUG
+ bool m_bCUBEMAP;
+#endif
+public:
+ void SetCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP = i;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+ void SetCUBEMAP( bool i )
+ {
+ m_nCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+private:
+ int m_nREFRACTTINTTEXTURE;
+#ifdef _DEBUG
+ bool m_bREFRACTTINTTEXTURE;
+#endif
+public:
+ void SetREFRACTTINTTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nREFRACTTINTTEXTURE = i;
+#ifdef _DEBUG
+ m_bREFRACTTINTTEXTURE = true;
+#endif
+ }
+ void SetREFRACTTINTTEXTURE( bool i )
+ {
+ m_nREFRACTTINTTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bREFRACTTINTTEXTURE = true;
+#endif
+ }
+private:
+ int m_nMASKED;
+#ifdef _DEBUG
+ bool m_bMASKED;
+#endif
+public:
+ void SetMASKED( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMASKED = i;
+#ifdef _DEBUG
+ m_bMASKED = true;
+#endif
+ }
+ void SetMASKED( bool i )
+ {
+ m_nMASKED = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMASKED = true;
+#endif
+ }
+public:
+ eyes_cloak_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
+#ifdef _DEBUG
+ m_bHDRTYPE = false;
+#endif // _DEBUG
+ m_nHDRTYPE = 0;
+#ifdef _DEBUG
+ m_bBLUR = false;
+#endif // _DEBUG
+ m_nBLUR = 0;
+#ifdef _DEBUG
+ m_bFADEOUTONSILHOUETTE = false;
+#endif // _DEBUG
+ m_nFADEOUTONSILHOUETTE = 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = false;
+#endif // _DEBUG
+ m_nCUBEMAP = 0;
+#ifdef _DEBUG
+ m_bREFRACTTINTTEXTURE = false;
+#endif // _DEBUG
+ m_nREFRACTTINTTEXTURE = 0;
+#ifdef _DEBUG
+ m_bMASKED = false;
+#endif // _DEBUG
+ m_nMASKED = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bHDRTYPE && m_bBLUR && m_bFADEOUTONSILHOUETTE && m_bCUBEMAP && m_bREFRACTTINTTEXTURE && m_bMASKED;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nHDRTYPE ) + ( 24 * m_nBLUR ) + ( 48 * m_nFADEOUTONSILHOUETTE ) + ( 96 * m_nCUBEMAP ) + ( 192 * m_nREFRACTTINTTEXTURE ) + ( 384 * m_nMASKED ) + 0;
+ }
+};
+#define shaderStaticTest_eyes_cloak_ps20b psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_BLUR + psh_forgot_to_set_static_FADEOUTONSILHOUETTE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_REFRACTTINTTEXTURE + psh_forgot_to_set_static_MASKED + 0
+class eyes_cloak_ps20b_Dynamic_Index
+{
+private:
+ int m_nHDRENABLED;
+#ifdef _DEBUG
+ bool m_bHDRENABLED;
+#endif
+public:
+ void SetHDRENABLED( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHDRENABLED = i;
+#ifdef _DEBUG
+ m_bHDRENABLED = true;
+#endif
+ }
+ void SetHDRENABLED( bool i )
+ {
+ m_nHDRENABLED = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHDRENABLED = true;
+#endif
+ }
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+public:
+ eyes_cloak_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bHDRENABLED = false;
+#endif // _DEBUG
+ m_nHDRENABLED = 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
+ }
+};
+#define shaderDynamicTest_eyes_cloak_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0