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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc b/materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc new file mode 100644 index 0000000..d435652 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/eyes_cloak_ps20b.inc @@ -0,0 +1,262 @@ +#include "shaderlib/cshader.h" +class eyes_cloak_ps20b_Static_Index +{ +private: + int m_nCONVERT_TO_SRGB; +#ifdef _DEBUG + bool m_bCONVERT_TO_SRGB; +#endif +public: + void SetCONVERT_TO_SRGB( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCONVERT_TO_SRGB = i; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } + void SetCONVERT_TO_SRGB( bool i ) + { + m_nCONVERT_TO_SRGB = i ? 1 : 0; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } +private: + int m_nHDRTYPE; +#ifdef _DEBUG + bool m_bHDRTYPE; +#endif +public: + void SetHDRTYPE( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nHDRTYPE = i; +#ifdef _DEBUG + m_bHDRTYPE = true; +#endif + } + void SetHDRTYPE( bool i ) + { + m_nHDRTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bHDRTYPE = true; +#endif + } +private: + int m_nBLUR; +#ifdef _DEBUG + bool m_bBLUR; +#endif +public: + void SetBLUR( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nBLUR = i; +#ifdef _DEBUG + m_bBLUR = true; +#endif + } + void SetBLUR( bool i ) + { + m_nBLUR = i ? 1 : 0; +#ifdef _DEBUG + m_bBLUR = true; +#endif + } +private: + int m_nFADEOUTONSILHOUETTE; +#ifdef _DEBUG + bool m_bFADEOUTONSILHOUETTE; +#endif +public: + void SetFADEOUTONSILHOUETTE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFADEOUTONSILHOUETTE = i; +#ifdef _DEBUG + m_bFADEOUTONSILHOUETTE = true; +#endif + } + void SetFADEOUTONSILHOUETTE( bool i ) + { + m_nFADEOUTONSILHOUETTE = i ? 1 : 0; +#ifdef _DEBUG + m_bFADEOUTONSILHOUETTE = true; +#endif + } +private: + int m_nCUBEMAP; +#ifdef _DEBUG + bool m_bCUBEMAP; +#endif +public: + void SetCUBEMAP( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCUBEMAP = i; +#ifdef _DEBUG + m_bCUBEMAP = true; +#endif + } + void SetCUBEMAP( bool i ) + { + m_nCUBEMAP = i ? 1 : 0; +#ifdef _DEBUG + m_bCUBEMAP = true; +#endif + } +private: + int m_nREFRACTTINTTEXTURE; +#ifdef _DEBUG + bool m_bREFRACTTINTTEXTURE; +#endif +public: + void SetREFRACTTINTTEXTURE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nREFRACTTINTTEXTURE = i; +#ifdef _DEBUG + m_bREFRACTTINTTEXTURE = true; +#endif + } + void SetREFRACTTINTTEXTURE( bool i ) + { + m_nREFRACTTINTTEXTURE = i ? 1 : 0; +#ifdef _DEBUG + m_bREFRACTTINTTEXTURE = true; +#endif + } +private: + int m_nMASKED; +#ifdef _DEBUG + bool m_bMASKED; +#endif +public: + void SetMASKED( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nMASKED = i; +#ifdef _DEBUG + m_bMASKED = true; +#endif + } + void SetMASKED( bool i ) + { + m_nMASKED = i ? 1 : 0; +#ifdef _DEBUG + m_bMASKED = true; +#endif + } +public: + eyes_cloak_ps20b_Static_Index( ) + { +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif // _DEBUG + m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); +#ifdef _DEBUG + m_bHDRTYPE = false; +#endif // _DEBUG + m_nHDRTYPE = 0; +#ifdef _DEBUG + m_bBLUR = false; +#endif // _DEBUG + m_nBLUR = 0; +#ifdef _DEBUG + m_bFADEOUTONSILHOUETTE = false; +#endif // _DEBUG + m_nFADEOUTONSILHOUETTE = 0; +#ifdef _DEBUG + m_bCUBEMAP = false; +#endif // _DEBUG + m_nCUBEMAP = 0; +#ifdef _DEBUG + m_bREFRACTTINTTEXTURE = false; +#endif // _DEBUG + m_nREFRACTTINTTEXTURE = 0; +#ifdef _DEBUG + m_bMASKED = false; +#endif // _DEBUG + m_nMASKED = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bHDRTYPE && m_bBLUR && m_bFADEOUTONSILHOUETTE && m_bCUBEMAP && m_bREFRACTTINTTEXTURE && m_bMASKED; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nHDRTYPE ) + ( 24 * m_nBLUR ) + ( 48 * m_nFADEOUTONSILHOUETTE ) + ( 96 * m_nCUBEMAP ) + ( 192 * m_nREFRACTTINTTEXTURE ) + ( 384 * m_nMASKED ) + 0; + } +}; +#define shaderStaticTest_eyes_cloak_ps20b psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_BLUR + psh_forgot_to_set_static_FADEOUTONSILHOUETTE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_REFRACTTINTTEXTURE + psh_forgot_to_set_static_MASKED + 0 +class eyes_cloak_ps20b_Dynamic_Index +{ +private: + int m_nHDRENABLED; +#ifdef _DEBUG + bool m_bHDRENABLED; +#endif +public: + void SetHDRENABLED( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHDRENABLED = i; +#ifdef _DEBUG + m_bHDRENABLED = true; +#endif + } + void SetHDRENABLED( bool i ) + { + m_nHDRENABLED = i ? 1 : 0; +#ifdef _DEBUG + m_bHDRENABLED = true; +#endif + } +private: + int m_nPIXELFOGTYPE; +#ifdef _DEBUG + bool m_bPIXELFOGTYPE; +#endif +public: + void SetPIXELFOGTYPE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nPIXELFOGTYPE = i; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } + void SetPIXELFOGTYPE( bool i ) + { + m_nPIXELFOGTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } +public: + eyes_cloak_ps20b_Dynamic_Index() + { +#ifdef _DEBUG + m_bHDRENABLED = false; +#endif // _DEBUG + m_nHDRENABLED = 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = false; +#endif // _DEBUG + m_nPIXELFOGTYPE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0; + } +}; +#define shaderDynamicTest_eyes_cloak_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0 |