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Diffstat (limited to 'materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc19
1 files changed, 19 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc b/materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc
new file mode 100644
index 0000000..9f90948
--- /dev/null
+++ b/materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc
@@ -0,0 +1,19 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_FLOAT
+#define HDRENABLED 1
+#include "common_ps_fxc.h"
+
+sampler FBSampler : register( s0 );
+
+struct PS_INPUT
+{
+ float2 texCoord : TEXCOORD0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 fbSample = tex2D( FBSampler, i.texCoord );
+ return fbSample;
+}