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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc b/materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc new file mode 100644 index 0000000..9f90948 --- /dev/null +++ b/materialsystem/stdshaders/floattoscreen_vanilla_ps2x.fxc @@ -0,0 +1,19 @@ +// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#define HDRTYPE HDR_TYPE_FLOAT +#define HDRENABLED 1 +#include "common_ps_fxc.h" + +sampler FBSampler : register( s0 ); + +struct PS_INPUT +{ + float2 texCoord : TEXCOORD0; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 fbSample = tex2D( FBSampler, i.texCoord ); + return fbSample; +} |