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-rw-r--r--materialsystem/stdshaders/filmdust_ps20.fxc18
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diff --git a/materialsystem/stdshaders/filmdust_ps20.fxc b/materialsystem/stdshaders/filmdust_ps20.fxc
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+++ b/materialsystem/stdshaders/filmdust_ps20.fxc
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+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler FilmDustSampler : register( s0 );
+
+const float4 vChannelSelect : register( c0 );
+
+struct PS_INPUT
+{
+ float2 grainTexCoord : TEXCOORD0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 noise = dot( tex2D( FilmDustSampler, i.grainTexCoord ), vChannelSelect );
+
+ return float4( noise.x, noise.y, noise.z, 1.0 );
+}