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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/filmdust_ps20.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/filmdust_ps20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/filmdust_ps20.fxc | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/filmdust_ps20.fxc b/materialsystem/stdshaders/filmdust_ps20.fxc new file mode 100644 index 0000000..9939271 --- /dev/null +++ b/materialsystem/stdshaders/filmdust_ps20.fxc @@ -0,0 +1,18 @@ +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +sampler FilmDustSampler : register( s0 ); + +const float4 vChannelSelect : register( c0 ); + +struct PS_INPUT +{ + float2 grainTexCoord : TEXCOORD0; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 noise = dot( tex2D( FilmDustSampler, i.grainTexCoord ), vChannelSelect ); + + return float4( noise.x, noise.y, noise.z, 1.0 ); +} |