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Diffstat (limited to 'materialsystem/stdshaders/common_hlsl_cpp_consts.h')
| -rw-r--r-- | materialsystem/stdshaders/common_hlsl_cpp_consts.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/common_hlsl_cpp_consts.h b/materialsystem/stdshaders/common_hlsl_cpp_consts.h new file mode 100644 index 0000000..41bc715 --- /dev/null +++ b/materialsystem/stdshaders/common_hlsl_cpp_consts.h @@ -0,0 +1,27 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef COMMON_HLSL_CONSTS_H_ +#define COMMON_HLSL_CONSTS_H_ + +#ifdef NV3X + #define PSHADER_VECT_SCALE 20.0 + #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) ) +#else + #define PSHADER_VECT_SCALE 1.0 + #define VSHADER_VECT_SCALE 1.0 +#endif + +// GR - HDR luminance maps to 0..n range +// IMPORTANT: Keep the same value as in materialsystem_global.h +// HDRFIXME: Make this a pixel shader constant? +#define MAX_HDR_OVERBRIGHT 16.0f + +#define LINEAR_FOG_COLOR 29 +#define TONE_MAPPING_SCALE_PSH_CONSTANT 30 + +#endif //#ifndef COMMON_HLSL_CONSTS_H_ |