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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/common_hlsl_cpp_consts.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'materialsystem/stdshaders/common_hlsl_cpp_consts.h')
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diff --git a/materialsystem/stdshaders/common_hlsl_cpp_consts.h b/materialsystem/stdshaders/common_hlsl_cpp_consts.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef COMMON_HLSL_CONSTS_H_
+#define COMMON_HLSL_CONSTS_H_
+
+#ifdef NV3X
+ #define PSHADER_VECT_SCALE 20.0
+ #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
+#else
+ #define PSHADER_VECT_SCALE 1.0
+ #define VSHADER_VECT_SCALE 1.0
+#endif
+
+// GR - HDR luminance maps to 0..n range
+// IMPORTANT: Keep the same value as in materialsystem_global.h
+// HDRFIXME: Make this a pixel shader constant?
+#define MAX_HDR_OVERBRIGHT 16.0f
+
+#define LINEAR_FOG_COLOR 29
+#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
+
+#endif //#ifndef COMMON_HLSL_CONSTS_H_