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-rw-r--r--materialsystem/stdshaders/LightmappedTranslucentTexture.vsh16
1 files changed, 16 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/LightmappedTranslucentTexture.vsh b/materialsystem/stdshaders/LightmappedTranslucentTexture.vsh
new file mode 100644
index 0000000..1319fd0
--- /dev/null
+++ b/materialsystem/stdshaders/LightmappedTranslucentTexture.vsh
@@ -0,0 +1,16 @@
+vs.1.1
+
+# DYNAMIC: "DOWATERFOG" "0..1"
+; FIXME - this is the same as LightmappedGeneric.vsh!!!
+
+#include "LightmappedGeneric_inc.vsh"
+
+$detail = 0;
+$envmap = 0;
+$envmapcameraspace = 0;
+$envmapsphere = 0;
+$vertexcolor = 0;
+
+&LightmappedGeneric( $detail, $envmap, $envmapcameraspace, $envmapsphere,
+ $vertexcolor );
+