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-rw-r--r--materialsystem/shaderapidx9/shaderapidx9.vpc146
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diff --git a/materialsystem/shaderapidx9/shaderapidx9.vpc b/materialsystem/shaderapidx9/shaderapidx9.vpc
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+//-----------------------------------------------------------------------------
+// SHADERDX8.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "shaderapidx9"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+
+// Common Configuration
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WIN32 && !$GL]
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\xbox" [$X360]
+ $AdditionalIncludeDirectories "$BASE;..\"
+ $PreprocessorDefinitions "$BASE;SHADERAPIDX9;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
+ $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
+// $AdditionalOptions "/FC"
+ }
+
+ $Linker
+ {
+ $SystemLibraries "iconv" [$OSXALL]
+ $GCC_ExtraLinkerFlags "-L/usr/lib32" [$LINUXALL]
+ $SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" [$OSXALL]
+ $AdditionalDependencies "$BASE ws2_32.lib" [$WIN32]
+ }
+}
+
+$Configuration "Debug"
+{
+ $Linker [$X360]
+ {
+ $AdditionalDependencies "$BASE d3dx9d.lib xuirund.lib xuirenderd.lib xaudiod2.lib xmcored.lib"
+ }
+}
+
+$Configuration "Release"
+{
+ $Linker [$X360]
+ {
+ $AdditionalDependencies "$BASE d3dx9.lib xuirun.lib xuirender.lib xaudio2.lib xmcore.lib"
+ }
+}
+
+$Project "shaderapidx9"
+{
+ $Folder "Source Files"
+ {
+ $File "colorformatdx8.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "hardwareconfig.cpp"
+ $File "meshbase.cpp"
+ $File "meshdx8.cpp"
+ $File "recording.cpp" [$WIN32 && !$GL]
+ $File "shaderapidx8.cpp"
+ $File "shaderdevicebase.cpp"
+ $File "shaderapibase.cpp"
+ $File "shaderdevicedx8.cpp"
+ $File "shadershadowdx8.cpp"
+ $File "texturedx8.cpp"
+ $File "TransitionTable.cpp"
+ $File "cvballoctracker.cpp"
+ $File "vertexdecl.cpp"
+ $File "vertexshaderdx8.cpp"
+ $File "wmi.cpp" [$WIN32 && !$GL]
+ $File "textureheap.cpp" [$X360]
+ $File "winutils.cpp" [!$WIN32]
+ }
+
+ $Folder "DirectX Header Files" [$WIN32 && !$GL]
+ {
+ $File "$SRCDIR\dx9sdk\include\d3dx9.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9anim.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9core.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9effect.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9math.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9math.inl"
+ $File "$SRCDIR\dx9sdk\include\d3dx9mesh.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9shader.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9shape.h"
+ $File "$SRCDIR\dx9sdk\include\d3dx9tex.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\shaderapi\IShaderDevice.h"
+ $File "$SRCDIR\public\shaderapi\ishaderutil.h"
+ $File "$SRCDIR\public\shaderapi\ishaderapi.h"
+ $File "$SRCDIR\public\shaderapi\ishaderdynamic.h"
+ $File "$SRCDIR\public\shaderapi\ishadershadow.h"
+ $File "$SRCDIR\public\materialsystem\idebugtextureinfo.h"
+ $File "$SRCDIR\public\materialsystem\ivballoctracker.h"
+ $File "$SRCDIR\public\materialsystem\shader_vcs_version.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "TransitionTable.h"
+ $File "vertexdecl.h"
+ $File "colorformatdx8.h"
+ $File "dynamicib.h"
+ $File "dynamicvb.h"
+ $File "hardwareconfig.h"
+ $File "meshbase.h"
+ $File "imeshdx8.h"
+ $File "locald3dtypes.h"
+ $File "recording.h"
+ $File "shaderapidx8.h"
+ $File "shaderdevicebase.h"
+ $File "shaderapibase.h"
+ $File "shaderdevicedx8.h"
+ $File "shaderapidx8_global.h"
+ $File "shadershadowdx8.h"
+ $File "stubd3ddevice.h"
+ $File "texturedx8.h"
+ $File "vertexshaderdx8.h"
+ $File "wmi.h" [$WIN32 && !$GL]
+ $File "textureheap.h" [$X360]
+ $File "winutils.h" [!$WIN32]
+ }
+
+ $Folder "Link Libraries" [$WIN32]
+ {
+
+ $File "$SRCDIR\dx9sdk\lib\d3d9.lib" [$WIN32 && !$GL]
+ $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32 && !$GL&&!$VS2015]
+ $File "$LIBCOMMON\d3dx9.lib" [$WIN32 && !$GL &&$VS2015]
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib bitmap
+ $Lib mathlib
+ $Lib tier2
+ $Lib "$LIBCOMMON/bzip2"
+ $ImpLib togl [!$IS_LIB_PROJECT && $GL]
+ }
+}