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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/shaderapidx9.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/shaderapidx9/shaderapidx9.vpc')
| -rw-r--r-- | materialsystem/shaderapidx9/shaderapidx9.vpc | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/materialsystem/shaderapidx9/shaderapidx9.vpc b/materialsystem/shaderapidx9/shaderapidx9.vpc new file mode 100644 index 0000000..167a719 --- /dev/null +++ b/materialsystem/shaderapidx9/shaderapidx9.vpc @@ -0,0 +1,146 @@ +//----------------------------------------------------------------------------- +// SHADERDX8.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" +$Macro OUTBINNAME "shaderapidx9" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + + +// Common Configuration +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WIN32 && !$GL] + $AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\xbox" [$X360] + $AdditionalIncludeDirectories "$BASE;..\" + $PreprocessorDefinitions "$BASE;SHADERAPIDX9;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL] + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] +// $AdditionalOptions "/FC" + } + + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + $GCC_ExtraLinkerFlags "-L/usr/lib32" [$LINUXALL] + $SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" [$OSXALL] + $AdditionalDependencies "$BASE ws2_32.lib" [$WIN32] + } +} + +$Configuration "Debug" +{ + $Linker [$X360] + { + $AdditionalDependencies "$BASE d3dx9d.lib xuirund.lib xuirenderd.lib xaudiod2.lib xmcored.lib" + } +} + +$Configuration "Release" +{ + $Linker [$X360] + { + $AdditionalDependencies "$BASE d3dx9.lib xuirun.lib xuirender.lib xaudio2.lib xmcore.lib" + } +} + +$Project "shaderapidx9" +{ + $Folder "Source Files" + { + $File "colorformatdx8.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "hardwareconfig.cpp" + $File "meshbase.cpp" + $File "meshdx8.cpp" + $File "recording.cpp" [$WIN32 && !$GL] + $File "shaderapidx8.cpp" + $File "shaderdevicebase.cpp" + $File "shaderapibase.cpp" + $File "shaderdevicedx8.cpp" + $File "shadershadowdx8.cpp" + $File "texturedx8.cpp" + $File "TransitionTable.cpp" + $File "cvballoctracker.cpp" + $File "vertexdecl.cpp" + $File "vertexshaderdx8.cpp" + $File "wmi.cpp" [$WIN32 && !$GL] + $File "textureheap.cpp" [$X360] + $File "winutils.cpp" [!$WIN32] + } + + $Folder "DirectX Header Files" [$WIN32 && !$GL] + { + $File "$SRCDIR\dx9sdk\include\d3dx9.h" + $File "$SRCDIR\dx9sdk\include\d3dx9anim.h" + $File "$SRCDIR\dx9sdk\include\d3dx9core.h" + $File "$SRCDIR\dx9sdk\include\d3dx9effect.h" + $File "$SRCDIR\dx9sdk\include\d3dx9math.h" + $File "$SRCDIR\dx9sdk\include\d3dx9math.inl" + $File "$SRCDIR\dx9sdk\include\d3dx9mesh.h" + $File "$SRCDIR\dx9sdk\include\d3dx9shader.h" + $File "$SRCDIR\dx9sdk\include\d3dx9shape.h" + $File "$SRCDIR\dx9sdk\include\d3dx9tex.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\shaderapi\IShaderDevice.h" + $File "$SRCDIR\public\shaderapi\ishaderutil.h" + $File "$SRCDIR\public\shaderapi\ishaderapi.h" + $File "$SRCDIR\public\shaderapi\ishaderdynamic.h" + $File "$SRCDIR\public\shaderapi\ishadershadow.h" + $File "$SRCDIR\public\materialsystem\idebugtextureinfo.h" + $File "$SRCDIR\public\materialsystem\ivballoctracker.h" + $File "$SRCDIR\public\materialsystem\shader_vcs_version.h" + } + + $Folder "Header Files" + { + $File "TransitionTable.h" + $File "vertexdecl.h" + $File "colorformatdx8.h" + $File "dynamicib.h" + $File "dynamicvb.h" + $File "hardwareconfig.h" + $File "meshbase.h" + $File "imeshdx8.h" + $File "locald3dtypes.h" + $File "recording.h" + $File "shaderapidx8.h" + $File "shaderdevicebase.h" + $File "shaderapibase.h" + $File "shaderdevicedx8.h" + $File "shaderapidx8_global.h" + $File "shadershadowdx8.h" + $File "stubd3ddevice.h" + $File "texturedx8.h" + $File "vertexshaderdx8.h" + $File "wmi.h" [$WIN32 && !$GL] + $File "textureheap.h" [$X360] + $File "winutils.h" [!$WIN32] + } + + $Folder "Link Libraries" [$WIN32] + { + + $File "$SRCDIR\dx9sdk\lib\d3d9.lib" [$WIN32 && !$GL] + $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32 && !$GL&&!$VS2015] + $File "$LIBCOMMON\d3dx9.lib" [$WIN32 && !$GL &&$VS2015] + } + + $Folder "Link Libraries" + { + $Lib bitmap + $Lib mathlib + $Lib tier2 + $Lib "$LIBCOMMON/bzip2" + $ImpLib togl [!$IS_LIB_PROJECT && $GL] + } +} |