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-rw-r--r--materialsystem/shaderapidx9/shaderapidx10.vpc174
1 files changed, 174 insertions, 0 deletions
diff --git a/materialsystem/shaderapidx9/shaderapidx10.vpc b/materialsystem/shaderapidx9/shaderapidx10.vpc
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+//-----------------------------------------------------------------------------
+// SHADERAPIDX10.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_dx10"
+ $IntermediateDirectory ".\Debug_dx10"
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_dx10"
+ $IntermediateDirectory ".\Release_dx10"
+ }
+}
+
+// Common Configuration
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx10sdk\include;..\"
+ $PreprocessorDefinitions "$BASE;SHADERAPIDX10;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [$WIN32]
+
+// $AdditionalOptions "/FC"
+ }
+}
+
+$Project "shaderapidx10"
+{
+ $Folder "Source Files"
+ {
+ // Shared riles
+ $File "cvballoctracker.cpp"
+ $File "shaderdevicebase.cpp"
+ $File "shaderapibase.cpp"
+ $File "meshbase.cpp"
+
+ // DX10 related files
+ $File "ShaderDeviceDx10.cpp" \
+ "ShaderAPIDx10.cpp" \
+ "MeshDx10.cpp" \
+ "InputLayoutDx10.cpp" \
+ "ShaderShadowDx10.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;DX10"
+ }
+ }
+ }
+
+ // DX9 related files
+ $File "ColorFormatDX8.cpp"
+ $File "d3d_async.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "HardwareConfig.cpp"
+ $File "MeshDX8.cpp"
+ $File "Recording.cpp"
+ $File "ShaderAPIDX8.cpp"
+ $File "ShaderDeviceDX8.cpp"
+ $File "ShaderShadowDX8.cpp"
+ $File "TextureDX8.cpp"
+ $File "TransitionTable.cpp"
+ $File "vertexdecl.cpp"
+ $File "VertexShaderDX8.cpp"
+ $File "wmi.cpp"
+ }
+
+ $Folder "DirectX Header Files"
+ {
+ $File "$SRCDIR\dx10sdk\include\d3d10.h"
+ $File "$SRCDIR\dx10sdk\include\d3dx10.h"
+ $File "$SRCDIR\dx10sdk\include\d3dx10core.h"
+ $File "$SRCDIR\dx10sdk\include\d3dx10math.h"
+ $File "$SRCDIR\dx10sdk\include\d3dx10math.inl"
+ $File "$SRCDIR\dx10sdk\include\d3dx10mesh.h"
+ $File "$SRCDIR\dx10sdk\include\d3dx10tex.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\shaderapi\ishaderdevice.h"
+ $File "$SRCDIR\public\shaderapi\ishaderutil.h"
+ $File "$SRCDIR\public\shaderapi\ishaderapi.h"
+ $File "$SRCDIR\public\shaderapi\ishaderdynamic.h"
+ $File "$SRCDIR\public\shaderapi\ishadershadow.h"
+ $File "$SRCDIR\public\materialsystem\idebugtextureinfo.h"
+ $File "$SRCDIR\public\materialsystem\ivballoctracker.h"
+ $File "$SRCDIR\public\materialsystem\shader_vcs_version.h"
+ }
+
+ $Folder "Header Files"
+ {
+ // Shared files
+ $File "meshbase.h"
+ $File "shaderdevicebase.h"
+ $File "shaderapibase.h"
+ $File "shaderapi_global.h"
+ $File "HardwareConfig.h"
+
+ // DX10 related files
+ $File "ShaderDeviceDx10.h"
+ $File "ShaderAPIDx10.h"
+ $File "MeshDx10.h"
+ $File "ShaderShadowDx10.h"
+ $File "shaderapidx10_global.h"
+ $File "inputlayoutdx10.h"
+
+ // DX9 related files
+ $File "TransitionTable.h"
+ $File "vertexdecl.h"
+ $File "ColorFormatDX8.h"
+ $File "d3d_async.h"
+ $File "dynamicib.h"
+ $File "dynamicvb.h"
+ $File "IMeshDX8.h"
+ $File "locald3dtypes.h"
+ $File "Recording.h"
+ $File "ShaderAPIDX8.h"
+ $File "ShaderAPIDX8_Global.h"
+ $File "ShaderShadowDX8.h"
+ $File "stubd3ddevice.h"
+ $File "TextureDX8.h"
+ $File "VertexShaderDX8.h"
+ $File "wmi.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $DynamicFile "$SRCDIR\lib\public\tier2.lib"
+ $DynamicFile "$SRCDIR\lib\public\bitmap.lib"
+ $DynamicFile "$SRCDIR\lib\public\mathlib.lib"
+ $DynamicFile "$SRCDIR\lib\common\vc7\bzip2.lib"
+
+ $File "$SRCDIR\dx10sdk\lib\x86\d3d9.lib"
+ $File "$SRCDIR\dx10sdk\lib\x86\d3d10.lib"
+ $File "$SRCDIR\dx10sdk\lib\x86\dxgi.lib"
+
+ $File "$SRCDIR\dx10sdk\lib\x86\d3dx10.lib" \
+ "$SRCDIR\dx10sdk\lib\x86\d3dx9.lib"
+ {
+ $Configuration "Debug"
+ {
+ $ExcludedFromBuild "Yes"
+ }
+ }
+
+ $File "$SRCDIR\dx10sdk\lib\x86\d3dx10d.lib" \
+ "$SRCDIR\dx10sdk\lib\x86\d3dx9d.lib"
+ {
+ $Configuration "Release"
+ {
+ $ExcludedFromBuild "Yes"
+ }
+ }
+ }
+}