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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/shaderapidx10.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/shaderapidx9/shaderapidx10.vpc')
| -rw-r--r-- | materialsystem/shaderapidx9/shaderapidx10.vpc | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/materialsystem/shaderapidx9/shaderapidx10.vpc b/materialsystem/shaderapidx9/shaderapidx10.vpc new file mode 100644 index 0000000..20243b0 --- /dev/null +++ b/materialsystem/shaderapidx9/shaderapidx10.vpc @@ -0,0 +1,174 @@ +//----------------------------------------------------------------------------- +// SHADERAPIDX10.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_dx10" + $IntermediateDirectory ".\Debug_dx10" + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_dx10" + $IntermediateDirectory ".\Release_dx10" + } +} + +// Common Configuration +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx10sdk\include;..\" + $PreprocessorDefinitions "$BASE;SHADERAPIDX10;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [$WIN32] + +// $AdditionalOptions "/FC" + } +} + +$Project "shaderapidx10" +{ + $Folder "Source Files" + { + // Shared riles + $File "cvballoctracker.cpp" + $File "shaderdevicebase.cpp" + $File "shaderapibase.cpp" + $File "meshbase.cpp" + + // DX10 related files + $File "ShaderDeviceDx10.cpp" \ + "ShaderAPIDx10.cpp" \ + "MeshDx10.cpp" \ + "InputLayoutDx10.cpp" \ + "ShaderShadowDx10.cpp" + { + $Configuration + { + $Compiler + { + $PreprocessorDefinitions "$BASE;DX10" + } + } + } + + // DX9 related files + $File "ColorFormatDX8.cpp" + $File "d3d_async.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "HardwareConfig.cpp" + $File "MeshDX8.cpp" + $File "Recording.cpp" + $File "ShaderAPIDX8.cpp" + $File "ShaderDeviceDX8.cpp" + $File "ShaderShadowDX8.cpp" + $File "TextureDX8.cpp" + $File "TransitionTable.cpp" + $File "vertexdecl.cpp" + $File "VertexShaderDX8.cpp" + $File "wmi.cpp" + } + + $Folder "DirectX Header Files" + { + $File "$SRCDIR\dx10sdk\include\d3d10.h" + $File "$SRCDIR\dx10sdk\include\d3dx10.h" + $File "$SRCDIR\dx10sdk\include\d3dx10core.h" + $File "$SRCDIR\dx10sdk\include\d3dx10math.h" + $File "$SRCDIR\dx10sdk\include\d3dx10math.inl" + $File "$SRCDIR\dx10sdk\include\d3dx10mesh.h" + $File "$SRCDIR\dx10sdk\include\d3dx10tex.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\shaderapi\ishaderdevice.h" + $File "$SRCDIR\public\shaderapi\ishaderutil.h" + $File "$SRCDIR\public\shaderapi\ishaderapi.h" + $File "$SRCDIR\public\shaderapi\ishaderdynamic.h" + $File "$SRCDIR\public\shaderapi\ishadershadow.h" + $File "$SRCDIR\public\materialsystem\idebugtextureinfo.h" + $File "$SRCDIR\public\materialsystem\ivballoctracker.h" + $File "$SRCDIR\public\materialsystem\shader_vcs_version.h" + } + + $Folder "Header Files" + { + // Shared files + $File "meshbase.h" + $File "shaderdevicebase.h" + $File "shaderapibase.h" + $File "shaderapi_global.h" + $File "HardwareConfig.h" + + // DX10 related files + $File "ShaderDeviceDx10.h" + $File "ShaderAPIDx10.h" + $File "MeshDx10.h" + $File "ShaderShadowDx10.h" + $File "shaderapidx10_global.h" + $File "inputlayoutdx10.h" + + // DX9 related files + $File "TransitionTable.h" + $File "vertexdecl.h" + $File "ColorFormatDX8.h" + $File "d3d_async.h" + $File "dynamicib.h" + $File "dynamicvb.h" + $File "IMeshDX8.h" + $File "locald3dtypes.h" + $File "Recording.h" + $File "ShaderAPIDX8.h" + $File "ShaderAPIDX8_Global.h" + $File "ShaderShadowDX8.h" + $File "stubd3ddevice.h" + $File "TextureDX8.h" + $File "VertexShaderDX8.h" + $File "wmi.h" + } + + $Folder "Link Libraries" + { + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\bitmap.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\common\vc7\bzip2.lib" + + $File "$SRCDIR\dx10sdk\lib\x86\d3d9.lib" + $File "$SRCDIR\dx10sdk\lib\x86\d3d10.lib" + $File "$SRCDIR\dx10sdk\lib\x86\dxgi.lib" + + $File "$SRCDIR\dx10sdk\lib\x86\d3dx10.lib" \ + "$SRCDIR\dx10sdk\lib\x86\d3dx9.lib" + { + $Configuration "Debug" + { + $ExcludedFromBuild "Yes" + } + } + + $File "$SRCDIR\dx10sdk\lib\x86\d3dx10d.lib" \ + "$SRCDIR\dx10sdk\lib\x86\d3dx9d.lib" + { + $Configuration "Release" + { + $ExcludedFromBuild "Yes" + } + } + } +} |