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Diffstat (limited to 'materialsystem/shaderapidx9/shaderapibase.h')
| -rw-r--r-- | materialsystem/shaderapidx9/shaderapibase.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/materialsystem/shaderapidx9/shaderapibase.h b/materialsystem/shaderapidx9/shaderapibase.h new file mode 100644 index 0000000..fe8d928 --- /dev/null +++ b/materialsystem/shaderapidx9/shaderapibase.h @@ -0,0 +1,86 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// + +#ifndef SHADERRENDERBASE_H +#define SHADERRENDERBASE_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "togl/rendermechanism.h" +#include "shaderapi/ishaderapi.h" +#include "shaderapi_global.h" +#include "locald3dtypes.h" + +// Colors for PIX graphs +#define PIX_VALVE_ORANGE 0xFFF5940F + + +//----------------------------------------------------------------------------- +// The Base implementation of the shader rendering interface +//----------------------------------------------------------------------------- +class CShaderAPIBase : public IShaderAPI +{ +public: + // constructor, destructor + CShaderAPIBase(); + virtual ~CShaderAPIBase(); + + // Called when the device is initializing or shutting down + virtual bool OnDeviceInit() = 0; + virtual void OnDeviceShutdown() = 0; + + // Pix events + virtual void BeginPIXEvent( unsigned long color, const char *szName ) = 0; + virtual void EndPIXEvent() = 0; + virtual void AdvancePIXFrame() = 0; + + // Release, reacquire objects + virtual void ReleaseShaderObjects() = 0; + virtual void RestoreShaderObjects() = 0; + + // Resets the render state to its well defined initial value + virtual void ResetRenderState( bool bFullReset = true ) = 0; + + // Returns a d3d texture associated with a texture handle + virtual IDirect3DBaseTexture* GetD3DTexture( ShaderAPITextureHandle_t hTexture ) = 0; + + // Queues a non-full reset of render state next BeginFrame. + virtual void QueueResetRenderState() = 0; + + // Methods of IShaderDynamicAPI +public: + virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo ); + +protected: +}; + + +//----------------------------------------------------------------------------- +// Pix measurement class +//----------------------------------------------------------------------------- +class CPixEvent +{ +public: + CPixEvent( unsigned long color, const char *szName ) + { + if ( g_pShaderAPI ) + g_pShaderAPI->BeginPIXEvent( color, szName ); + } + + ~CPixEvent() + { + if ( g_pShaderAPI ) + g_pShaderAPI->EndPIXEvent(); + } +}; + + +#endif // SHADERRENDERBASE_H |