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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/shaderapibase.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef SHADERRENDERBASE_H
+#define SHADERRENDERBASE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "togl/rendermechanism.h"
+#include "shaderapi/ishaderapi.h"
+#include "shaderapi_global.h"
+#include "locald3dtypes.h"
+
+// Colors for PIX graphs
+#define PIX_VALVE_ORANGE 0xFFF5940F
+
+
+//-----------------------------------------------------------------------------
+// The Base implementation of the shader rendering interface
+//-----------------------------------------------------------------------------
+class CShaderAPIBase : public IShaderAPI
+{
+public:
+ // constructor, destructor
+ CShaderAPIBase();
+ virtual ~CShaderAPIBase();
+
+ // Called when the device is initializing or shutting down
+ virtual bool OnDeviceInit() = 0;
+ virtual void OnDeviceShutdown() = 0;
+
+ // Pix events
+ virtual void BeginPIXEvent( unsigned long color, const char *szName ) = 0;
+ virtual void EndPIXEvent() = 0;
+ virtual void AdvancePIXFrame() = 0;
+
+ // Release, reacquire objects
+ virtual void ReleaseShaderObjects() = 0;
+ virtual void RestoreShaderObjects() = 0;
+
+ // Resets the render state to its well defined initial value
+ virtual void ResetRenderState( bool bFullReset = true ) = 0;
+
+ // Returns a d3d texture associated with a texture handle
+ virtual IDirect3DBaseTexture* GetD3DTexture( ShaderAPITextureHandle_t hTexture ) = 0;
+
+ // Queues a non-full reset of render state next BeginFrame.
+ virtual void QueueResetRenderState() = 0;
+
+ // Methods of IShaderDynamicAPI
+public:
+ virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo );
+
+protected:
+};
+
+
+//-----------------------------------------------------------------------------
+// Pix measurement class
+//-----------------------------------------------------------------------------
+class CPixEvent
+{
+public:
+ CPixEvent( unsigned long color, const char *szName )
+ {
+ if ( g_pShaderAPI )
+ g_pShaderAPI->BeginPIXEvent( color, szName );
+ }
+
+ ~CPixEvent()
+ {
+ if ( g_pShaderAPI )
+ g_pShaderAPI->EndPIXEvent();
+ }
+};
+
+
+#endif // SHADERRENDERBASE_H