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Diffstat (limited to 'hammer/whatsnew.txt')
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1 files changed, 114 insertions, 0 deletions
diff --git a/hammer/whatsnew.txt b/hammer/whatsnew.txt new file mode 100644 index 0000000..1dcdca0 --- /dev/null +++ b/hammer/whatsnew.txt @@ -0,0 +1,114 @@ + +* took decimal values out of face editor in shifting. +* IMPORTANT: first corner of a path drawn with the path tool + is now named "fred" instead of "fred00". you will need to + change all objects that targetted the old path (use the + entity report dialog for this.) +* removed all visible references to "Quake" in the editor. +* ALSO IMPORTANT: the .FGD file is now called HALFLIFE.FGD, + so as not to confuse press people. + +---- + +* fixed clip plane weirdness (duplicate objects) ++ entity report dialog now saves info between sessions, + and there's an "exact match" checkbox for keyvalue filters. + +---- + ++ "Select by X" and "Infinite select" are now toggles on the + toolbar. +* Fixed a bug where deleting a key would set its value to + "0". + +---- + ++ added PATH CORNERS tool. this is not perfect yet (you can't + selectively hide paths), but it does work. to use it, click + the path tool icon. to create a new path, hold down SHIFT + and drag it out. to create a new node, make sure no nodes + are currently selected. hold down CTRL, click on a node, + and drag out the new one. the right mouse button menu will + pop up by clicking the RMB on a path node. from the menu, + you can edit the node's properties and the path's properties, + delete the selected nodes, and add a new node. oops, "add" + doesn't work yet. you have to use the CTRL method. you can + also select multiple nodes (even from multiple paths) by + holding down LMB and dragging a selection box. click off + any path nodes to unselect all of them. + + tying to your map entities: the first node in the path will + be called NAME00, where NAME is the NAME you gave the path. + (change the name at any time by selecting "path properties" + in the RMB context menu.) the subsequent node is, of course, + NAME01. the one other neat thing about this tool is that you + can tell it to automatically loop a path -OR- make a "ping- + pong" path that traces in one direction and then traces + backwards (so you can patrol your dudes.) this setting is + also available in the "path properties" RMB item. + + if this needs further explanation, please email me and i'll + come see you tomorrow morning. also: comments, please! + +* changed face painter behavior. right mouse button APPLIES + all the time now (instead of lifts.) +* problem with vertex selection box fixed. +* problem with tools starting on the wrong grid point fixed. +* 'D' and 'C' now work to zoom the 2D views. + + +---- + +* when you clone an object, the result of the clone does not + share the original object's visgroup ++ added "group ignore" feature ("IG" button on the toolbar.) + this feature allows you to select members of groups and + brushmodels without selecting everything in the group. + if you have a group/brushmodel selected when you hit IG, + the selection will be converted to contain all the children. + this means you can do things like select a group of lights, + hit IG, and edit their properties. you can also use this + feature to delete members of groups/brushmodels. + +---- + +* fixed weird display problems when translating stuff. ++ completed visgroup overhaul. you can now create visgroups + by pressing the HIDE button. all the objects that are + selected will be placed in this group, which will be named + "n objects" (n = number of objects you hid.) you can now + rename groups by clicking on them once in the filter + control (just like in explorer.) you can COMBINE groups + by dragging one onto the other. everything else works + pretty much the same. objects can be members of only + one group now. ask me if yoiu have any questions. + +---- + +* fixed the selection box sometimes selecting everything + in the map. +* Shift+X to activate the clipper wasn't working. fixed. + +---- + +* Shift+Q (to deselect objects) wasn't working properlike. + fixed. + ++ Added manual translation dialog box. Select objects, then + press Ctrl+M or use Tools|Transform to activate it. krad. ++ Selecting stuff and moving/rotating/shearing/scaling it + will now display said stuff -while dragging the mouse-. + This makes it much easier to line stuff up. + + +---- + +* click-moving a vertex without CTRL held down deselects + other vertices first (didn't before) +* the ALT key will now disable snap to grid when you + start a selection/creation box (hold it down before + you click the left button - didn't before) +* the entity creation tool now snaps to grid (don't know + why it didn't before) +* CTRL+E now centers on selected vertex/edge handles +* fixed texture browser filter wackiness
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