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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/whatsnew.txt
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+
+* took decimal values out of face editor in shifting.
+* IMPORTANT: first corner of a path drawn with the path tool
+ is now named "fred" instead of "fred00". you will need to
+ change all objects that targetted the old path (use the
+ entity report dialog for this.)
+* removed all visible references to "Quake" in the editor.
+* ALSO IMPORTANT: the .FGD file is now called HALFLIFE.FGD,
+ so as not to confuse press people.
+
+----
+
+* fixed clip plane weirdness (duplicate objects)
++ entity report dialog now saves info between sessions,
+ and there's an "exact match" checkbox for keyvalue filters.
+
+----
+
++ "Select by X" and "Infinite select" are now toggles on the
+ toolbar.
+* Fixed a bug where deleting a key would set its value to
+ "0".
+
+----
+
++ added PATH CORNERS tool. this is not perfect yet (you can't
+ selectively hide paths), but it does work. to use it, click
+ the path tool icon. to create a new path, hold down SHIFT
+ and drag it out. to create a new node, make sure no nodes
+ are currently selected. hold down CTRL, click on a node,
+ and drag out the new one. the right mouse button menu will
+ pop up by clicking the RMB on a path node. from the menu,
+ you can edit the node's properties and the path's properties,
+ delete the selected nodes, and add a new node. oops, "add"
+ doesn't work yet. you have to use the CTRL method. you can
+ also select multiple nodes (even from multiple paths) by
+ holding down LMB and dragging a selection box. click off
+ any path nodes to unselect all of them.
+
+ tying to your map entities: the first node in the path will
+ be called NAME00, where NAME is the NAME you gave the path.
+ (change the name at any time by selecting "path properties"
+ in the RMB context menu.) the subsequent node is, of course,
+ NAME01. the one other neat thing about this tool is that you
+ can tell it to automatically loop a path -OR- make a "ping-
+ pong" path that traces in one direction and then traces
+ backwards (so you can patrol your dudes.) this setting is
+ also available in the "path properties" RMB item.
+
+ if this needs further explanation, please email me and i'll
+ come see you tomorrow morning. also: comments, please!
+
+* changed face painter behavior. right mouse button APPLIES
+ all the time now (instead of lifts.)
+* problem with vertex selection box fixed.
+* problem with tools starting on the wrong grid point fixed.
+* 'D' and 'C' now work to zoom the 2D views.
+
+
+----
+
+* when you clone an object, the result of the clone does not
+ share the original object's visgroup
++ added "group ignore" feature ("IG" button on the toolbar.)
+ this feature allows you to select members of groups and
+ brushmodels without selecting everything in the group.
+ if you have a group/brushmodel selected when you hit IG,
+ the selection will be converted to contain all the children.
+ this means you can do things like select a group of lights,
+ hit IG, and edit their properties. you can also use this
+ feature to delete members of groups/brushmodels.
+
+----
+
+* fixed weird display problems when translating stuff.
++ completed visgroup overhaul. you can now create visgroups
+ by pressing the HIDE button. all the objects that are
+ selected will be placed in this group, which will be named
+ "n objects" (n = number of objects you hid.) you can now
+ rename groups by clicking on them once in the filter
+ control (just like in explorer.) you can COMBINE groups
+ by dragging one onto the other. everything else works
+ pretty much the same. objects can be members of only
+ one group now. ask me if yoiu have any questions.
+
+----
+
+* fixed the selection box sometimes selecting everything
+ in the map.
+* Shift+X to activate the clipper wasn't working. fixed.
+
+----
+
+* Shift+Q (to deselect objects) wasn't working properlike.
+ fixed.
+
++ Added manual translation dialog box. Select objects, then
+ press Ctrl+M or use Tools|Transform to activate it. krad.
++ Selecting stuff and moving/rotating/shearing/scaling it
+ will now display said stuff -while dragging the mouse-.
+ This makes it much easier to line stuff up.
+
+
+----
+
+* click-moving a vertex without CTRL held down deselects
+ other vertices first (didn't before)
+* the ALT key will now disable snap to grid when you
+ start a selection/creation box (hold it down before
+ you click the left button - didn't before)
+* the entity creation tool now snaps to grid (don't know
+ why it didn't before)
+* CTRL+E now centers on selected vertex/edge handles
+* fixed texture browser filter wackiness \ No newline at end of file