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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TOOLSWEPTHULL_H
+#define TOOLSWEPTHULL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ToolInterface.h"
+
+
+class CMapSweptPlayerHull;
+class CMapPointHandle;
+
+
+class CToolSweptPlayerHull : public CBaseTool
+{
+
+public:
+
+ CToolSweptPlayerHull(void);
+ void Attach(CMapSweptPlayerHull *pPoint, int nPointIndex);
+
+ //
+ // CBaseTool implementation.
+ //
+ virtual ToolID_t GetToolID(void) { return TOOL_SWEPT_HULL; }
+
+ virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
+ virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
+ virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
+
+ virtual void RenderTool2D(CRender2D *pRender);
+ //virtual void RenderTool3D(CRender3D *pRender);
+
+private:
+
+ CMapSweptPlayerHull *m_pSweptHull; // The swept hull we are manipulating.
+ int m_nPointIndex; // The index of the endpoint we are manipulating [0,1].
+};
+
+#endif // TOOLSWEPTHULL_H