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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/toolswepthull.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'hammer/toolswepthull.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TOOLSWEPTHULL_H
+#define TOOLSWEPTHULL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ToolInterface.h"
+
+
+class CMapSweptPlayerHull;
+class CMapPointHandle;
+
+
+class CToolSweptPlayerHull : public CBaseTool
+{
+
+public:
+
+ CToolSweptPlayerHull(void);
+ void Attach(CMapSweptPlayerHull *pPoint, int nPointIndex);
+
+ //
+ // CBaseTool implementation.
+ //
+ virtual ToolID_t GetToolID(void) { return TOOL_SWEPT_HULL; }
+
+ virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
+ virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
+ virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
+
+ virtual void RenderTool2D(CRender2D *pRender);
+ //virtual void RenderTool3D(CRender3D *pRender);
+
+private:
+
+ CMapSweptPlayerHull *m_pSweptHull; // The swept hull we are manipulating.
+ int m_nPointIndex; // The index of the endpoint we are manipulating [0,1].
+};
+
+#endif // TOOLSWEPTHULL_H