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diff --git a/gameui/CreateMultiplayerGameDialog.h b/gameui/CreateMultiplayerGameDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CREATEMULTIPLAYERGAMEDIALOG_H
+#define CREATEMULTIPLAYERGAMEDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/PropertyDialog.h>
+
+class CCreateMultiplayerGameServerPage;
+class CCreateMultiplayerGameGameplayPage;
+class CCreateMultiplayerGameBotPage;
+
+//-----------------------------------------------------------------------------
+// Purpose: dialog for launching a listenserver
+//-----------------------------------------------------------------------------
+class CCreateMultiplayerGameDialog : public vgui::PropertyDialog
+{
+ DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameDialog, vgui::PropertyDialog );
+
+public:
+ CCreateMultiplayerGameDialog(vgui::Panel *parent);
+ ~CCreateMultiplayerGameDialog();
+
+protected:
+ virtual bool OnOK(bool applyOnly);
+ virtual void OnKeyCodePressed( vgui::KeyCode code );
+
+private:
+ CCreateMultiplayerGameServerPage *m_pServerPage;
+ CCreateMultiplayerGameGameplayPage *m_pGameplayPage;
+ CCreateMultiplayerGameBotPage *m_pBotPage;
+
+ bool m_bBotsEnabled;
+
+ // for loading/saving game config
+ KeyValues *m_pSavedData;
+};
+
+
+#endif // CREATEMULTIPLAYERGAMEDIALOG_H