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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/CreateMultiplayerGameDialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/CreateMultiplayerGameDialog.h')
| -rw-r--r-- | gameui/CreateMultiplayerGameDialog.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/gameui/CreateMultiplayerGameDialog.h b/gameui/CreateMultiplayerGameDialog.h new file mode 100644 index 0000000..4507f5f --- /dev/null +++ b/gameui/CreateMultiplayerGameDialog.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CREATEMULTIPLAYERGAMEDIALOG_H +#define CREATEMULTIPLAYERGAMEDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/PropertyDialog.h> + +class CCreateMultiplayerGameServerPage; +class CCreateMultiplayerGameGameplayPage; +class CCreateMultiplayerGameBotPage; + +//----------------------------------------------------------------------------- +// Purpose: dialog for launching a listenserver +//----------------------------------------------------------------------------- +class CCreateMultiplayerGameDialog : public vgui::PropertyDialog +{ + DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameDialog, vgui::PropertyDialog ); + +public: + CCreateMultiplayerGameDialog(vgui::Panel *parent); + ~CCreateMultiplayerGameDialog(); + +protected: + virtual bool OnOK(bool applyOnly); + virtual void OnKeyCodePressed( vgui::KeyCode code ); + +private: + CCreateMultiplayerGameServerPage *m_pServerPage; + CCreateMultiplayerGameGameplayPage *m_pGameplayPage; + CCreateMultiplayerGameBotPage *m_pBotPage; + + bool m_bBotsEnabled; + + // for loading/saving game config + KeyValues *m_pSavedData; +}; + + +#endif // CREATEMULTIPLAYERGAMEDIALOG_H |