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Diffstat (limited to 'game/shared/tf2/weapon_rocketlauncher.h')
| -rw-r--r-- | game/shared/tf2/weapon_rocketlauncher.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/shared/tf2/weapon_rocketlauncher.h b/game/shared/tf2/weapon_rocketlauncher.h new file mode 100644 index 0000000..0c42571 --- /dev/null +++ b/game/shared/tf2/weapon_rocketlauncher.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Rocket Launcher (Weapon) +// +//=============================================================================// + +#ifndef WEAPON_ROCKETLAUNCHER_H +#define WEAPON_ROCKETLAUNCHER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basetfcombatweapon_shared.h" + +#if defined( CLIENT_DLL ) +// Client Only + #define CWeaponRocketLauncher C_WeaponRocketLauncher +#endif + +//============================================================================= +// +// Rocket Launcher (Weapon) +// +class CWeaponRocketLauncher : public CWeaponCombatUsedWithShieldBase +{ + DECLARE_CLASS( CWeaponRocketLauncher, CWeaponCombatUsedWithShieldBase ); + +public: +// Client & Server + + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponRocketLauncher(); + ~CWeaponRocketLauncher(); + + void Spawn( void ); + + // All predicted weapons need to implement and return true + bool IsPredicted( void ) const { return true; } + void PrimaryAttack( void ); + void ItemPostFrame( void ); + float GetFireRate( void ); + bool ComputeEMPFireState( void ); + +#if defined( CLIENT_DLL ) +// Client Only + + bool ShouldPredict( void ); +#endif + +private: +// Client & Server + + CWeaponRocketLauncher( const CWeaponRocketLauncher& ); +}; + +#endif // WEAPON_ROCKETLAUNCHER_H
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