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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/weapon_rocketlauncher.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/tf2/weapon_rocketlauncher.h')
-rw-r--r--game/shared/tf2/weapon_rocketlauncher.h58
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diff --git a/game/shared/tf2/weapon_rocketlauncher.h b/game/shared/tf2/weapon_rocketlauncher.h
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+++ b/game/shared/tf2/weapon_rocketlauncher.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Rocket Launcher (Weapon)
+//
+//=============================================================================//
+
+#ifndef WEAPON_ROCKETLAUNCHER_H
+#define WEAPON_ROCKETLAUNCHER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basetfcombatweapon_shared.h"
+
+#if defined( CLIENT_DLL )
+// Client Only
+ #define CWeaponRocketLauncher C_WeaponRocketLauncher
+#endif
+
+//=============================================================================
+//
+// Rocket Launcher (Weapon)
+//
+class CWeaponRocketLauncher : public CWeaponCombatUsedWithShieldBase
+{
+ DECLARE_CLASS( CWeaponRocketLauncher, CWeaponCombatUsedWithShieldBase );
+
+public:
+// Client & Server
+
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponRocketLauncher();
+ ~CWeaponRocketLauncher();
+
+ void Spawn( void );
+
+ // All predicted weapons need to implement and return true
+ bool IsPredicted( void ) const { return true; }
+ void PrimaryAttack( void );
+ void ItemPostFrame( void );
+ float GetFireRate( void );
+ bool ComputeEMPFireState( void );
+
+#if defined( CLIENT_DLL )
+// Client Only
+
+ bool ShouldPredict( void );
+#endif
+
+private:
+// Client & Server
+
+ CWeaponRocketLauncher( const CWeaponRocketLauncher& );
+};
+
+#endif // WEAPON_ROCKETLAUNCHER_H \ No newline at end of file