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Diffstat (limited to 'game/shared/tf2/tf_gamemovement_commando.h')
| -rw-r--r-- | game/shared/tf2/tf_gamemovement_commando.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_gamemovement_commando.h b/game/shared/tf2/tf_gamemovement_commando.h new file mode 100644 index 0000000..fa3982a --- /dev/null +++ b/game/shared/tf2/tf_gamemovement_commando.h @@ -0,0 +1,64 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Auto Repair +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_GAMEMOVEMENT_COMMANDO_H +#define TF_GAMEMOVEMENT_COMMANDO_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_gamemovement.h" +#include "tfclassdata_shared.h" + +class CTFMoveData; + +//============================================================================= +// +// Commando Game Movement Class +// +class CTFGameMovementCommando : public CTFGameMovement +{ +public: + + DECLARE_CLASS( CTFGameMovementCommando, CTFGameMovement ); + + CTFGameMovementCommando(); + + // Interface Implementation + void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ); + Vector const &GetPlayerMins( bool bDucked ) const; + Vector const &GetPlayerMaxs( bool bDucked ) const; + Vector const &GetPlayerViewOffset( bool bDucked ) const; + +protected: + + // TF2 movement overrides. + bool PrePlayerMove( void ); + void HandlePlayerMove( void ); + void HandleDuck( void ); + + void SetupViewAngles( void ); + void UpdateTimers( void ); + void SetupSpeed( void ); + + bool CalcWishVelocityAndPosition( Vector &vWishPos, Vector &vWishDir, float &flWishSpeed ); + + bool CheckDoubleTapForward( void ); + + void CheckBullRush( void ); + void BullRushMove( void ); + + PlayerClassCommandoData_t *m_pCommandoData; + Vector m_vStandMins; + Vector m_vStandMaxs; + Vector m_vStandViewOffset; + Vector m_vDuckMins; + Vector m_vDuckMaxs; + Vector m_vDuckViewOffset; +}; + +#endif // TF_GAMEMOVEMENT_COMMANDO_H
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