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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/tf_gamemovement_commando.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/tf2/tf_gamemovement_commando.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Auto Repair
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_GAMEMOVEMENT_COMMANDO_H
+#define TF_GAMEMOVEMENT_COMMANDO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_gamemovement.h"
+#include "tfclassdata_shared.h"
+
+class CTFMoveData;
+
+//=============================================================================
+//
+// Commando Game Movement Class
+//
+class CTFGameMovementCommando : public CTFGameMovement
+{
+public:
+
+ DECLARE_CLASS( CTFGameMovementCommando, CTFGameMovement );
+
+ CTFGameMovementCommando();
+
+ // Interface Implementation
+ void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData );
+ Vector const &GetPlayerMins( bool bDucked ) const;
+ Vector const &GetPlayerMaxs( bool bDucked ) const;
+ Vector const &GetPlayerViewOffset( bool bDucked ) const;
+
+protected:
+
+ // TF2 movement overrides.
+ bool PrePlayerMove( void );
+ void HandlePlayerMove( void );
+ void HandleDuck( void );
+
+ void SetupViewAngles( void );
+ void UpdateTimers( void );
+ void SetupSpeed( void );
+
+ bool CalcWishVelocityAndPosition( Vector &vWishPos, Vector &vWishDir, float &flWishSpeed );
+
+ bool CheckDoubleTapForward( void );
+
+ void CheckBullRush( void );
+ void BullRushMove( void );
+
+ PlayerClassCommandoData_t *m_pCommandoData;
+ Vector m_vStandMins;
+ Vector m_vStandMaxs;
+ Vector m_vStandViewOffset;
+ Vector m_vDuckMins;
+ Vector m_vDuckMaxs;
+ Vector m_vDuckViewOffset;
+};
+
+#endif // TF_GAMEMOVEMENT_COMMANDO_H \ No newline at end of file