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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADE_OBJECTSAPPER_H
+#define GRENADE_OBJECTSAPPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CBaseObject;
+
+//-----------------------------------------------------------------------------
+// Purpose: Object sapper grenade
+//-----------------------------------------------------------------------------
+class CGrenadeObjectSapper : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeObjectSapper, CBaseGrenade );
+public:
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual int GetDamageType() const { return DMG_BLAST; }
+ virtual void SapperThink( void );
+ void SetTargetObject( CBaseObject *pObject );
+
+ void SetArmed( bool armed );
+ bool GetArmed( void ) const;
+
+ void PlayArmingSound( void );
+
+ // Pickup
+ virtual int ObjectCaps( void ) { return FCAP_IMPULSE_USE; };
+ virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+ static CGrenadeObjectSapper *CGrenadeObjectSapper::Create( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner, CBaseObject *pObject );
+
+public:
+ CNetworkVar( bool, m_bSapping );
+ CHandle<CBaseObject> m_hTargetObject;
+
+ bool m_bArmed;
+};
+
+#endif // GRENADE_OBJECTSAPPER_H