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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/grenade_objectsapper.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf2/grenade_objectsapper.h')
| -rw-r--r-- | game/shared/tf2/grenade_objectsapper.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/shared/tf2/grenade_objectsapper.h b/game/shared/tf2/grenade_objectsapper.h new file mode 100644 index 0000000..8984a21 --- /dev/null +++ b/game/shared/tf2/grenade_objectsapper.h @@ -0,0 +1,50 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADE_OBJECTSAPPER_H +#define GRENADE_OBJECTSAPPER_H +#ifdef _WIN32 +#pragma once +#endif + +class CBaseObject; + +//----------------------------------------------------------------------------- +// Purpose: Object sapper grenade +//----------------------------------------------------------------------------- +class CGrenadeObjectSapper : public CBaseGrenade +{ + DECLARE_CLASS( CGrenadeObjectSapper, CBaseGrenade ); +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + virtual void Spawn( void ); + virtual void Precache( void ); + virtual int GetDamageType() const { return DMG_BLAST; } + virtual void SapperThink( void ); + void SetTargetObject( CBaseObject *pObject ); + + void SetArmed( bool armed ); + bool GetArmed( void ) const; + + void PlayArmingSound( void ); + + // Pickup + virtual int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }; + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + static CGrenadeObjectSapper *CGrenadeObjectSapper::Create( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner, CBaseObject *pObject ); + +public: + CNetworkVar( bool, m_bSapping ); + CHandle<CBaseObject> m_hTargetObject; + + bool m_bArmed; +}; + +#endif // GRENADE_OBJECTSAPPER_H |