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-rw-r--r--game/shared/sdk/sdk_playerclass_info_parse.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/game/shared/sdk/sdk_playerclass_info_parse.h b/game/shared/sdk/sdk_playerclass_info_parse.h
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+++ b/game/shared/sdk/sdk_playerclass_info_parse.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SDK_PLAYERCLASS_INFO_PARSE_H
+#define SDK_PLAYERCLASS_INFO_PARSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "playerclass_info_parse.h"
+#include "networkvar.h"
+
+#if defined ( SDK_USE_PLAYERCLASSES )
+//--------------------------------------------------------------------------------------------------------
+class CSDKPlayerClassInfo : public FilePlayerClassInfo_t
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t );
+
+ CSDKPlayerClassInfo();
+
+ virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
+
+ int m_iTeam; //which team. 2 == team 1, 3 == team 2
+
+ int m_iPrimaryWeapon;
+ int m_iSecondaryWeapon;
+ int m_iMeleeWeapon;
+
+ int m_iNumGrensType1;
+ int m_iGrenType1;
+
+ int m_iNumGrensType2;
+ int m_iGrenType2;
+
+ char m_szLimitCvar[64]; //which cvar controls the class limit for this class
+
+ char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH];
+ char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH];
+
+ float m_flRunSpeed;
+ float m_flSprintSpeed;
+ float m_flProneSpeed;
+
+ int m_iArmor;
+};
+#endif // SDK_USE_PLAYERCLASSES
+
+#endif // DOD_PLAYERCLASS_INFO_PARSE_H