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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sdk/sdk_playerclass_info_parse.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/sdk/sdk_playerclass_info_parse.h')
| -rw-r--r-- | game/shared/sdk/sdk_playerclass_info_parse.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/shared/sdk/sdk_playerclass_info_parse.h b/game/shared/sdk/sdk_playerclass_info_parse.h new file mode 100644 index 0000000..2e15f34 --- /dev/null +++ b/game/shared/sdk/sdk_playerclass_info_parse.h @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef SDK_PLAYERCLASS_INFO_PARSE_H +#define SDK_PLAYERCLASS_INFO_PARSE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "playerclass_info_parse.h" +#include "networkvar.h" + +#if defined ( SDK_USE_PLAYERCLASSES ) +//-------------------------------------------------------------------------------------------------------- +class CSDKPlayerClassInfo : public FilePlayerClassInfo_t +{ +public: + DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t ); + + CSDKPlayerClassInfo(); + + virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); + + int m_iTeam; //which team. 2 == team 1, 3 == team 2 + + int m_iPrimaryWeapon; + int m_iSecondaryWeapon; + int m_iMeleeWeapon; + + int m_iNumGrensType1; + int m_iGrenType1; + + int m_iNumGrensType2; + int m_iGrenType2; + + char m_szLimitCvar[64]; //which cvar controls the class limit for this class + + char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH]; + char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH]; + + float m_flRunSpeed; + float m_flSprintSpeed; + float m_flProneSpeed; + + int m_iArmor; +}; +#endif // SDK_USE_PLAYERCLASSES + +#endif // DOD_PLAYERCLASS_INFO_PARSE_H |