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Diffstat (limited to 'game/shared/portal/portal_util_shared.h')
| -rw-r--r-- | game/shared/portal/portal_util_shared.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/game/shared/portal/portal_util_shared.h b/game/shared/portal/portal_util_shared.h new file mode 100644 index 0000000..8eac1bb --- /dev/null +++ b/game/shared/portal/portal_util_shared.h @@ -0,0 +1,103 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef PORTAL_UTIL_SHARED_H +#define PORTAL_UTIL_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#include "engine/IEngineTrace.h" + +extern bool g_bBulletPortalTrace; + +#ifdef CLIENT_DLL + #include "client_class.h" + #include "interpolatedvar.h" + class C_Prop_Portal; + typedef C_Prop_Portal CProp_Portal; + class C_Beam; + typedef C_Beam CBeam; +#else + class CProp_Portal; + class CBeam; +#endif + +Color UTIL_Portal_Color( int iPortal ); + +void UTIL_Portal_Trace_Filter( class CTraceFilterSimpleClassnameList *traceFilterPortalShot ); + +CProp_Portal* UTIL_Portal_FirstAlongRay( const Ray_t &ray, float &fMustBeCloserThan ); + +bool UTIL_Portal_TraceRay_Bullets( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); +CProp_Portal* UTIL_Portal_TraceRay_Beam( const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, float *pfFraction ); +bool UTIL_Portal_Trace_Beam( const CBeam *pBeam, Vector &vecStart, Vector &vecEnd, Vector &vecIntersectionStart, Vector &vecIntersectionEnd, ITraceFilter *pTraceFilter ); + +void UTIL_Portal_TraceRay_With( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); +CProp_Portal* UTIL_Portal_TraceRay( const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); //traces a ray normally, then sees if portals have anything to say about it +CProp_Portal* UTIL_Portal_TraceRay( const Ray_t &ray, unsigned int fMask, const IHandleEntity *ignore, int collisionGroup, trace_t *pTrace, bool bTraceHolyWall = true ); + +void UTIL_Portal_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); //traces against a specific portal's environment, does no *real* tracing +void UTIL_Portal_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, const IHandleEntity *ignore, int collisionGroup, trace_t *pTrace, bool bTraceHolyWall = true ); + +void UTIL_PortalLinked_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); //traces against a specific portal's environment, does no *real* tracing +void UTIL_PortalLinked_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, const IHandleEntity *ignore, int collisionGroup, trace_t *pTrace, bool bTraceHolyWall = true ); + +// tests if a ray's trace hits any portals +bool UTIL_DidTraceTouchPortals ( const Ray_t& ray, const trace_t& trace, CProp_Portal** pOutLocal = NULL, CProp_Portal** pOutRemote = NULL ); + +// Version of the TraceEntity functions which trace through portals +void UTIL_Portal_TraceEntity( CBaseEntity *pEntity, const Vector &vecAbsStart, const Vector &vecAbsEnd, + unsigned int mask, ITraceFilter *pFilter, trace_t *ptr ); + +void UTIL_Portal_PointTransform( const VMatrix matThisToLinked, const Vector &ptSource, Vector &ptTransformed ); +void UTIL_Portal_VectorTransform( const VMatrix matThisToLinked, const Vector &vSource, Vector &vTransformed ); +void UTIL_Portal_AngleTransform( const VMatrix matThisToLinked, const QAngle &qSource, QAngle &qTransformed ); +void UTIL_Portal_RayTransform( const VMatrix matThisToLinked, const Ray_t &raySource, Ray_t &rayTransformed ); +void UTIL_Portal_PlaneTransform( const VMatrix matThisToLinked, const cplane_t &planeSource, cplane_t &planeTransformed ); +void UTIL_Portal_PlaneTransform( const VMatrix matThisToLinked, const VPlane &planeSource, VPlane &planeTransformed ); + +void UTIL_Portal_Triangles( const Vector &ptPortalCenter, const QAngle &qPortalAngles, Vector pvTri1[ 3 ], Vector pvTri2[ 3 ] ); +void UTIL_Portal_Triangles( const CProp_Portal *pPortal, Vector pvTri1[ 3 ], Vector pvTri2[ 3 ] ); +void UTIL_Portal_AABB( const CProp_Portal *pPortal, Vector &vMin, Vector &vMax ); + +float UTIL_Portal_DistanceThroughPortal( const CProp_Portal *pPortal, const Vector &vPoint1, const Vector &vPoint2 ); +float UTIL_Portal_DistanceThroughPortalSqr( const CProp_Portal *pPortal, const Vector &vPoint1, const Vector &vPoint2 ); +float UTIL_Portal_ShortestDistance( const Vector &vPoint1, const Vector &vPoint2, CProp_Portal **pShortestDistPortal_Out = NULL, bool bRequireStraightLine = false ); +float UTIL_Portal_ShortestDistanceSqr( const Vector &vPoint1, const Vector &vPoint2, CProp_Portal **pShortestDistPortal_Out = NULL, bool bRequireStraightLine = false ); + +//----------------------------------------------------------------------------- +// +// UTIL_IntersectRayWithPortal +// +// Intersects a ray with a portal, returns distance t along ray. +// t will be less than zero if no intersection occurred +// +//----------------------------------------------------------------------------- +float UTIL_IntersectRayWithPortal( const Ray_t &ray, const CProp_Portal *pPortal ); + +bool UTIL_IntersectRayWithPortalOBB( const CProp_Portal *pPortal, const Ray_t &ray, trace_t *pTrace ); +bool UTIL_IntersectRayWithPortalOBBAsAABB( const CProp_Portal *pPortal, const Ray_t &ray, trace_t *pTrace ); + +bool UTIL_IsBoxIntersectingPortal( const Vector &vecBoxCenter, const Vector &vecBoxExtents, const Vector &ptPortalCenter, const QAngle &qPortalAngles, float flTolerance = 0.0f ); +bool UTIL_IsBoxIntersectingPortal( const Vector &vecBoxCenter, const Vector &vecBoxExtents, const CProp_Portal *pPortal, float flTolerance = 0.0f ); + +CProp_Portal *UTIL_IntersectEntityExtentsWithPortal( const CBaseEntity *pEntity ); + +void UTIL_Portal_NDebugOverlay( const Vector &ptPortalCenter, const QAngle &qPortalAngles, int r, int g, int b, int a, bool noDepthTest, float duration ); +void UTIL_Portal_NDebugOverlay( const CProp_Portal *pPortal, int r, int g, int b, int a, bool noDepthTest, float duration ); + +bool FindClosestPassableSpace( CBaseEntity *pEntity, const Vector &vIndecisivePush, unsigned int fMask = MASK_SOLID ); //assumes the object is already in a mostly passable space + +#ifdef CLIENT_DLL +void UTIL_TransformInterpolatedAngle( CInterpolatedVar< QAngle > &qInterped, matrix3x4_t matTransform, bool bSkipNewest ); +void UTIL_TransformInterpolatedPosition( CInterpolatedVar< Vector > &vInterped, VMatrix matTransform, bool bSkipNewest ); +#endif + +bool UTIL_Portal_EntityIsInPortalHole( const CProp_Portal *pPortal, CBaseEntity *pEntity ); + +#endif //#ifndef PORTAL_UTIL_SHARED_H + |