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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/portal/portal_util_shared.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/portal/portal_util_shared.h')
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diff --git a/game/shared/portal/portal_util_shared.h b/game/shared/portal/portal_util_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PORTAL_UTIL_SHARED_H
+#define PORTAL_UTIL_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "engine/IEngineTrace.h"
+
+extern bool g_bBulletPortalTrace;
+
+#ifdef CLIENT_DLL
+ #include "client_class.h"
+ #include "interpolatedvar.h"
+ class C_Prop_Portal;
+ typedef C_Prop_Portal CProp_Portal;
+ class C_Beam;
+ typedef C_Beam CBeam;
+#else
+ class CProp_Portal;
+ class CBeam;
+#endif
+
+Color UTIL_Portal_Color( int iPortal );
+
+void UTIL_Portal_Trace_Filter( class CTraceFilterSimpleClassnameList *traceFilterPortalShot );
+
+CProp_Portal* UTIL_Portal_FirstAlongRay( const Ray_t &ray, float &fMustBeCloserThan );
+
+bool UTIL_Portal_TraceRay_Bullets( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true );
+CProp_Portal* UTIL_Portal_TraceRay_Beam( const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, float *pfFraction );
+bool UTIL_Portal_Trace_Beam( const CBeam *pBeam, Vector &vecStart, Vector &vecEnd, Vector &vecIntersectionStart, Vector &vecIntersectionEnd, ITraceFilter *pTraceFilter );
+
+void UTIL_Portal_TraceRay_With( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true );
+CProp_Portal* UTIL_Portal_TraceRay( const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); //traces a ray normally, then sees if portals have anything to say about it
+CProp_Portal* UTIL_Portal_TraceRay( const Ray_t &ray, unsigned int fMask, const IHandleEntity *ignore, int collisionGroup, trace_t *pTrace, bool bTraceHolyWall = true );
+
+void UTIL_Portal_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); //traces against a specific portal's environment, does no *real* tracing
+void UTIL_Portal_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, const IHandleEntity *ignore, int collisionGroup, trace_t *pTrace, bool bTraceHolyWall = true );
+
+void UTIL_PortalLinked_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace, bool bTraceHolyWall = true ); //traces against a specific portal's environment, does no *real* tracing
+void UTIL_PortalLinked_TraceRay( const CProp_Portal *pPortal, const Ray_t &ray, unsigned int fMask, const IHandleEntity *ignore, int collisionGroup, trace_t *pTrace, bool bTraceHolyWall = true );
+
+// tests if a ray's trace hits any portals
+bool UTIL_DidTraceTouchPortals ( const Ray_t& ray, const trace_t& trace, CProp_Portal** pOutLocal = NULL, CProp_Portal** pOutRemote = NULL );
+
+// Version of the TraceEntity functions which trace through portals
+void UTIL_Portal_TraceEntity( CBaseEntity *pEntity, const Vector &vecAbsStart, const Vector &vecAbsEnd,
+ unsigned int mask, ITraceFilter *pFilter, trace_t *ptr );
+
+void UTIL_Portal_PointTransform( const VMatrix matThisToLinked, const Vector &ptSource, Vector &ptTransformed );
+void UTIL_Portal_VectorTransform( const VMatrix matThisToLinked, const Vector &vSource, Vector &vTransformed );
+void UTIL_Portal_AngleTransform( const VMatrix matThisToLinked, const QAngle &qSource, QAngle &qTransformed );
+void UTIL_Portal_RayTransform( const VMatrix matThisToLinked, const Ray_t &raySource, Ray_t &rayTransformed );
+void UTIL_Portal_PlaneTransform( const VMatrix matThisToLinked, const cplane_t &planeSource, cplane_t &planeTransformed );
+void UTIL_Portal_PlaneTransform( const VMatrix matThisToLinked, const VPlane &planeSource, VPlane &planeTransformed );
+
+void UTIL_Portal_Triangles( const Vector &ptPortalCenter, const QAngle &qPortalAngles, Vector pvTri1[ 3 ], Vector pvTri2[ 3 ] );
+void UTIL_Portal_Triangles( const CProp_Portal *pPortal, Vector pvTri1[ 3 ], Vector pvTri2[ 3 ] );
+void UTIL_Portal_AABB( const CProp_Portal *pPortal, Vector &vMin, Vector &vMax );
+
+float UTIL_Portal_DistanceThroughPortal( const CProp_Portal *pPortal, const Vector &vPoint1, const Vector &vPoint2 );
+float UTIL_Portal_DistanceThroughPortalSqr( const CProp_Portal *pPortal, const Vector &vPoint1, const Vector &vPoint2 );
+float UTIL_Portal_ShortestDistance( const Vector &vPoint1, const Vector &vPoint2, CProp_Portal **pShortestDistPortal_Out = NULL, bool bRequireStraightLine = false );
+float UTIL_Portal_ShortestDistanceSqr( const Vector &vPoint1, const Vector &vPoint2, CProp_Portal **pShortestDistPortal_Out = NULL, bool bRequireStraightLine = false );
+
+//-----------------------------------------------------------------------------
+//
+// UTIL_IntersectRayWithPortal
+//
+// Intersects a ray with a portal, returns distance t along ray.
+// t will be less than zero if no intersection occurred
+//
+//-----------------------------------------------------------------------------
+float UTIL_IntersectRayWithPortal( const Ray_t &ray, const CProp_Portal *pPortal );
+
+bool UTIL_IntersectRayWithPortalOBB( const CProp_Portal *pPortal, const Ray_t &ray, trace_t *pTrace );
+bool UTIL_IntersectRayWithPortalOBBAsAABB( const CProp_Portal *pPortal, const Ray_t &ray, trace_t *pTrace );
+
+bool UTIL_IsBoxIntersectingPortal( const Vector &vecBoxCenter, const Vector &vecBoxExtents, const Vector &ptPortalCenter, const QAngle &qPortalAngles, float flTolerance = 0.0f );
+bool UTIL_IsBoxIntersectingPortal( const Vector &vecBoxCenter, const Vector &vecBoxExtents, const CProp_Portal *pPortal, float flTolerance = 0.0f );
+
+CProp_Portal *UTIL_IntersectEntityExtentsWithPortal( const CBaseEntity *pEntity );
+
+void UTIL_Portal_NDebugOverlay( const Vector &ptPortalCenter, const QAngle &qPortalAngles, int r, int g, int b, int a, bool noDepthTest, float duration );
+void UTIL_Portal_NDebugOverlay( const CProp_Portal *pPortal, int r, int g, int b, int a, bool noDepthTest, float duration );
+
+bool FindClosestPassableSpace( CBaseEntity *pEntity, const Vector &vIndecisivePush, unsigned int fMask = MASK_SOLID ); //assumes the object is already in a mostly passable space
+
+#ifdef CLIENT_DLL
+void UTIL_TransformInterpolatedAngle( CInterpolatedVar< QAngle > &qInterped, matrix3x4_t matTransform, bool bSkipNewest );
+void UTIL_TransformInterpolatedPosition( CInterpolatedVar< Vector > &vInterped, VMatrix matTransform, bool bSkipNewest );
+#endif
+
+bool UTIL_Portal_EntityIsInPortalHole( const CProp_Portal *pPortal, CBaseEntity *pEntity );
+
+#endif //#ifndef PORTAL_UTIL_SHARED_H
+