diff options
Diffstat (limited to 'game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h')
| -rw-r--r-- | game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h new file mode 100644 index 0000000..d268b32 --- /dev/null +++ b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h @@ -0,0 +1,66 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The class from which all bludgeon melee +// weapons are derived. +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "weapon_hl2mpbasehlmpcombatweapon.h" + +#ifndef BASEBLUDGEONWEAPON_H +#define BASEBLUDGEONWEAPON_H + +#ifdef _WIN32 +#pragma once +#endif + + +#if defined( CLIENT_DLL ) +#define CBaseHL2MPBludgeonWeapon C_BaseHL2MPBludgeonWeapon +#endif + +//========================================================= +// CBaseHLBludgeonWeapon +//========================================================= +class CBaseHL2MPBludgeonWeapon : public CBaseHL2MPCombatWeapon +{ + DECLARE_CLASS( CBaseHL2MPBludgeonWeapon, CBaseHL2MPCombatWeapon ); +public: + CBaseHL2MPBludgeonWeapon(); + + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + virtual void Spawn( void ); + virtual void Precache( void ); + + //Attack functions + virtual void PrimaryAttack( void ); + virtual void SecondaryAttack( void ); + + virtual void ItemPostFrame( void ); + + //Functions to select animation sequences + virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; } + virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; } + + virtual float GetFireRate( void ) { return 0.2f; } + virtual float GetRange( void ) { return 32.0f; } + virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; } + + CBaseHL2MPBludgeonWeapon( const CBaseHL2MPBludgeonWeapon & ); + +protected: + virtual void ImpactEffect( trace_t &trace ); + +private: + bool ImpactWater( const Vector &start, const Vector &end ); + void Swing( int bIsSecondary ); + void Hit( trace_t &traceHit, Activity nHitActivity ); + Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner ); +}; + +#endif
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